Control stick: Difference between revisions
No edit summary |
(Clarifying functions.) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}} | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y}} | ||
The '''control stick''' is the grey stick on the Nintendo [[ | The '''control stick''', also known as the '''analogue stick''' is the grey stick on the Nintendo [[GameCube]] and [[Nintendo 64]] [[controller]]s, the white stick on the [[Nunchuk]], or the two white sticks on the [[Classic Controller]]. | ||
In the [[Super Smash Bros. series|Super Smash Bros. series]], the | In the [[Super Smash Bros. series|Super Smash Bros. series]], the control stick has four primary directions that can be input. During gameplay, tilting the control stick sideways will make a [[character]] walk in that direction. Tilting the control stick downward will make a character [[crouch]], or [[fast-fall]] if the character is airborne. Tilting the control stick upwards will cause a character to [[jump]], but only if the Tap Jump control function is enabled. The control stick can also be directed at perpendicular and diagonal angles, which will allow for more precise movement in the air, and will allow some [[attack]]s to be [[Angling|angled]]. Outside of gameplay, the control stick can be used to navigate the [[menu]]. | ||
The control stick can also be 'smashed' to achieve various effects such as [[dashing]], [[smash attack]]s and making certain special moves more powerful. When handling the [[Wii remote]] sideways, the [[directional pad]] serves as the control stick, as there are no control sticks on the Wii remote alone. | |||
{{Controller}} | {{Controller}} | ||
[[Category: Game Controls]] | [[Category: Game Controls]] |
Revision as of 20:01, December 30, 2011
The control stick, also known as the analogue stick is the grey stick on the Nintendo GameCube and Nintendo 64 controllers, the white stick on the Nunchuk, or the two white sticks on the Classic Controller.
In the Super Smash Bros. series, the control stick has four primary directions that can be input. During gameplay, tilting the control stick sideways will make a character walk in that direction. Tilting the control stick downward will make a character crouch, or fast-fall if the character is airborne. Tilting the control stick upwards will cause a character to jump, but only if the Tap Jump control function is enabled. The control stick can also be directed at perpendicular and diagonal angles, which will allow for more precise movement in the air, and will allow some attacks to be angled. Outside of gameplay, the control stick can be used to navigate the menu.
The control stick can also be 'smashed' to achieve various effects such as dashing, smash attacks and making certain special moves more powerful. When handling the Wii remote sideways, the directional pad serves as the control stick, as there are no control sticks on the Wii remote alone.
Controllers and buttons | |
---|---|
Nintendo 64 controller | |
GameCube controller | |
Wii Remote (and Nunchuk) | |
Classic Controller | LR |
Nintendo 3DS | |
Wii U GamePad / Pro Controller | LR |
Joy-Con | |
Switch Pro Controller | LR |
Third-party controllers | Hori Mini Pad · Arcade controller · Keyboard |
Other | Smash Controller · Controller modification |