Villager (SSBU)/Forward tilt: Difference between revisions
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(→Overview: Added more detail than just ‘other things’.) Tag: Mobile edit |
m (Fleshing out with info from https://youtu.be/jBdZWCgloQc?t=501. From what I'm finding it is one of his lowest tier attacks) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:VillagerFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Villager's forward tilt.]] | [[File:VillagerFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Villager's forward tilt.]] | ||
==Overview== | ==Overview== | ||
Villager swings a paw umbrella | Villager swings a paw umbrella dealing 9%. It has a decent disjoint to keep short-range opponents away and is safe on shield against most characters, especially when spaced. It has hitboxes above and below it making it a decent [[2 frame punish]] or to punish jumps [[out of shield]] or from ledge. It is decent at catching chases and whiffs due to its 8 frame startup, but it has 23 frames of end lag making it punishable if missed. Its low knockback and 45 degree angle make it a poor KO option and allows the opponent to recover high, being disadvantageous for Villager as he can more easily edge guard horizontal or low recoveries ({{mvsub|Villager|SSBU|forward aerial}} and {{mvsub|Villager|SSBU|back aerial}} for horizontal and {{mvsub|Villager|SSBU|forward smash}} or [[../Down special|Timber]] for low). | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 15:46, November 23, 2024
Overview
Villager swings a paw umbrella dealing 9%. It has a decent disjoint to keep short-range opponents away and is safe on shield against most characters, especially when spaced. It has hitboxes above and below it making it a decent 2 frame punish or to punish jumps out of shield or from ledge. It is decent at catching chases and whiffs due to its 8 frame startup, but it has 23 frames of end lag making it punishable if missed. Its low knockback and 45 degree angle make it a poor KO option and allows the opponent to recover high, being disadvantageous for Villager as he can more easily edge guard horizontal or low recoveries (forward aerial and back aerial for horizontal and forward smash or Timber for low).
Hitboxes
Timing
Hitboxes | 8-11 |
---|---|
Interruptible | 34 |
Animation length | 42 |
Lag time |
Hitbox |
Interruptible |
|