Donkey Kong (SSBU)/Up aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongUAirSSBU.gif|thumb|400px|Hitbox visualization showing Donkey Kong's up aerial.]] | [[File:DonkeyKongUAirSSBU.gif|thumb|400px|Hitbox visualization showing Donkey Kong's up aerial.]] | ||
{{competitive expertise}} | |||
==Overview== | |||
Donkey Kong headbutts in an arc. It is still a juggling tool and kill move. It is also good move due to its fast startup and low end lag | |||
The downsides are that the cargo up throw was nerfed and cannot combo to Up air more efficiently unlike in Smash 4. Which loses DK’s reliable kill confirm, though it could work on some occasions called the pDKO. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=20}} | !Hitbox {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=20}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=47}} | !Head {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=47}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=32}} | !Autocancel {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=32}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|intangible=y|vulnerable=y|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavDonkeyKong|g=SSBU}} | {{MvSubNavDonkeyKong|g=SSBU}} | ||
[[Category:Donkey Kong (SSBU)]] | [[Category:Donkey Kong (SSBU)]] | ||
[[Category:Up aerials (SSBU)]] | [[Category:Up aerials (SSBU)]] |
Latest revision as of 01:11, October 2, 2024
Overview[edit]
Donkey Kong headbutts in an arc. It is still a juggling tool and kill move. It is also good move due to its fast startup and low end lag
The downsides are that the cargo up throw was nerfed and cannot combo to Up air more efficiently unlike in Smash 4. Which loses DK’s reliable kill confirm, though it could work on some occasions called the pDKO.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Head intangible | 5-10 |
Hitboxes | 6-10 |
Ending autocancel | 26- |
Interruptible | 38 |
Animation length | 57 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autocancel |
Landing lag[edit]
Interruptible | 16 |
---|---|
Animation length | 31 |
Lag time |
Hitbox |
Vulnerable |
Autocancel |
Intangible |
Interruptible |
|