Donkey Kong (SSBU)/Neutral special
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Hitboxes[edit]
Not fully charged[edit]
The hitboxes' damage can increase up to 28% and 24% (respectively) depending on the move's charge. More specifically, their damage output is equal to base damage + 18 * (charge frames / 110)
, rounded down.
Fully charged[edit]
Landing any hitbox other than the ID 3 one produces a Special Zoom.
Differences for Kirby's Copy Ability[edit]
- The fully charged version's ID 1 hitbox has a smaller radius (6.5u → 5u).
- Both versions' ID 1 hitboxes have different offsets (X: -1u → 2u; Z (fully charged): 1.5u → 0u), better matching Kirby's proportions.
Timing[edit]
Not fully charged[edit]
Charge-canceling the move incurs 4 frames of lag before the selected action.
Charges between | 7-8 |
---|---|
Lower arm intangible (from release) | 11-27 (4-20) |
Hitbox (from release) | 26-27 (19-20) |
Interruptible (from release) | 70 (63) |
Animation length (from release) | 82 (75) |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lower arm |
Fully charged[edit]
Super armor (grounded) | 9-20 |
---|---|
Super armor (aerial) | 15-20 |
Hitbox | 19-20 |
Interruptible | 48 |
Animation length | 75 |
Attack | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Armour |
Interruptible |
Differences for Kirby's Copy Ability[edit]
- Both the uncharged version from release and fully charged version have shorter animations (75 frames → 62), with the former not being interruptible at all, allowing Kirby to do airborne actions such as fast falling or moving horizontally earlier without interrupting the move.
Parameters[edit]
Move[edit]
Total charge time | 110 frames (6.0.0 onward) 120 frames (before 6.0.0) |
---|---|
Maximum additional damage with charge | 18% |
Charge animation speedup per frame | 0.009 |
Special Zoom (fully charged)[edit]
Duration | 35 frames |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 22 frames |
|