Mario (SSBU)/Down aerial: Difference between revisions
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Tag: Mobile edit |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mario spins around rapidly, performing discus clotheslines and spinning backfists before assuming a spread eagle position to launch opponents. It comes out on frame 5, being just as fast as all of his tilts. Despite its low range, it possesses decent knockback even at low percents and very little startup and endlag, which makes it useful as a combo finisher out of moves like up aerial and a combo starter/extender at low percents. The landing hit can combo into attacks such as [[Mario (SSBU)/Down smash|down smash]], [[Mario (SSBU)/Up smash|up smash]], and [[Mario (SSBU)/Grab|grab]], potentially resulting in a KO if the opponent is at high enough percents. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-5| | {{HitboxTableTitle|Hits 1-5|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 14: | Line 16: | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 33: | Line 36: | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=7.0 | |r=7.0 | ||
|bn=top | |bn=top | ||
Line 45: | Line 49: | ||
|sdi=0.8 | |sdi=0.8 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 6| | {{HitboxTableTitle|Hit 6|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 65: | Line 69: | ||
|sdi=0.8 | |sdi=0.8 | ||
}} | }} | ||
{{HitboxTableTitle|Landing| | {{HitboxTableTitle|Landing|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 103: | Line 107: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | |||
|1-4 | |||
|- | |||
!Hits 1-5 | !Hits 1-5 | ||
|5, 7, 9, 11, 13 | |5, 7, 9, 11, 13 | ||
Line 125: | Line 133: | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=14}} | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 132: | Line 140: | ||
!Hitboxes | !Hitboxes | ||
|1-2 | |1-2 | ||
|- | |||
!Interruptible | |||
|16 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |24 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}} | {{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=9}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 13:43, September 5, 2024
Overview[edit]
Mario spins around rapidly, performing discus clotheslines and spinning backfists before assuming a spread eagle position to launch opponents. It comes out on frame 5, being just as fast as all of his tilts. Despite its low range, it possesses decent knockback even at low percents and very little startup and endlag, which makes it useful as a combo finisher out of moves like up aerial and a combo starter/extender at low percents. The landing hit can combo into attacks such as down smash, up smash, and grab, potentially resulting in a KO if the opponent is at high enough percents.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Hits 1-5 | 5, 7, 9, 11, 13 |
Hit 6 | 23 |
Ending autocancel | 33- |
Interruptible | 38 |
Animation length | 51 |
Landing lag[edit]
Hitboxes | 1-2 |
---|---|
Interruptible | 16 |
Animation length | 24 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|