Mario (SSBU)/Neutral aerial: Difference between revisions
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(→Landing lag: I don't know where these absurdly long animation lengths are coming from, but it's clearly not how long they last in-game. You can check by landing with a grabbed Assist Trophy or Hammer and counting how many frames it takes to start the activation.) |
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==Overview== | ==Overview== | ||
An aerial kick, commonly referred to as a sex kick. The move is strongest at the start, with a long lasting weak hitbox. Both of which can be useful in combos depending on percentage. | An aerial kick, commonly referred to as a sex kick. His fastest aerial, and one of the fastest neutral aerials in the game, coming out at frame 3. The move is strongest at the start, with a long lasting weak hitbox. Both of which can be useful in combos depending on percentage. However, the strong hit can also be a situational KO move at high percents near the ledge. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 13:40, September 5, 2024
Overview[edit]
An aerial kick, commonly referred to as a sex kick. His fastest aerial, and one of the fastest neutral aerials in the game, coming out at frame 3. The move is strongest at the start, with a long lasting weak hitbox. Both of which can be useful in combos depending on percentage. However, the strong hit can also be a situational KO move at high percents near the ledge.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 3-5 |
Late hit | 6-27 |
Ending autocancel | 39- |
Interruptible | 46 |
Animation length | 53 |
Landing lag[edit]
Interruptible | 7 |
---|---|
Animation length | 22 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|