Marth (SSBU)/Down special: Difference between revisions
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[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | [[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | ||
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | [[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | ||
==Overview== | ==Overview== | ||
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]'''. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. | |||
It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]] as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as {{SSBU|Sephiroth}}, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used. | |||
==Hitboxes== | ==Hitboxes== | ||
The move's true base damage is equal to 1.2× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore most kinds of [[armor]], except {{SSBU|Yoshi}}'s double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with [[Critical Hit|Marth's Final Smash]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 10: | Line 14: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 30: | Line 35: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 50: | Line 56: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 70: | Line 77: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 87: | Line 95: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Counter=== | ===Counter=== | ||
Line 99: | Line 108: | ||
|65 | |65 | ||
|- | |- | ||
!Animation length | !Animation length (grounded) | ||
|71 | |71 | ||
|- | |||
!Animation length (aerial) | |||
|79 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}} | !Grounded {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=8}} | ||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=15}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c= | !Hurtboxes {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=73}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | ===Attack=== | ||
Upon countering an attack, Marth immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
Line 118: | Line 133: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |42 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 125: | Line 140: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | {{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | ||
Line 131: | Line 146: | ||
{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Air friction | |||
|0.0025 | |||
|- | |||
!Gravity | |||
|0.04 | |||
|- | |||
!Fall speed | |||
|1.2 | |||
|- | |||
!Counter hitlag on activation | |||
|21 frames | |||
|- | |||
!Counter damage multiplier | |||
|1.2 | |||
|- | |||
!Counter minimum damage | |||
|8% | |||
|- | |||
!Counter maximum damage | |||
|50% | |||
|- | |||
!Counter bubble size | |||
|10.5u | |||
|- | |||
!Counter bubble bone | |||
|top | |||
|- | |||
!Counter bubble offsets | |||
|[0, 10, 0] | |||
|} | |||
{{MvSubNavMarth|g=SSBU}} | {{MvSubNavMarth|g=SSBU}} |
Latest revision as of 17:12, August 22, 2024
Overview[edit]
Marth's down special move in Super Smash Bros. Ultimate is Counter. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play.
It can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as Sephiroth, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used.
Hitboxes[edit]
The move's true base damage is equal to 1.2× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore most kinds of armor, except Yoshi's double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with Marth's Final Smash.
Timing[edit]
Counter[edit]
Intangibility | 5-6 |
---|---|
Counter | 6-27 |
Interruptible | 65 |
Animation length (grounded) | 71 |
Animation length (aerial) | 79 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hurtboxes |
Attack[edit]
Upon countering an attack, Marth immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
Intangibility | 1-8 |
---|---|
Hitboxes | 5-7 |
Interruptible | 42 |
Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.5 |
---|---|
Air friction | 0.0025 |
Gravity | 0.04 |
Fall speed | 1.2 |
Counter hitlag on activation | 21 frames |
Counter damage multiplier | 1.2 |
Counter minimum damage | 8% |
Counter maximum damage | 50% |
Counter bubble size | 10.5u |
Counter bubble bone | top |
Counter bubble offsets | [0, 10, 0] |
|