Luigi (SSBU)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Luigi's neutral attacks consist of 2 jabs and a backwards hip thrust. It does 8% in total. For the technical data of each individual hit, see: *L...) |
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*[[Luigi (SSBU)/Neutral attack/Hit 2]] | *[[Luigi (SSBU)/Neutral attack/Hit 2]] | ||
*[[Luigi (SSBU)/Neutral attack/Hit 3]] | *[[Luigi (SSBU)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|2-3 | |||
|- | |||
!Jab 2 | |||
|7-8 | |||
|- | |||
!Jab 3 | |||
|15-16 | |||
|- | |||
!Interruptible | |||
|19, 25, 40 | |||
|- | |||
!Animation lengths | |||
|23, 31, 46 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=23}} | |||
|- | |||
{{FrameStrip|t=Blank|c=4|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}} | |||
{{FrameStrip|t=Blank|c=15}} | |||
|- | |||
{{FrameStrip|t=Blank|c=9|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=5|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=7}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavLuigi|g=SSBU}} | {{MvSubNavLuigi|g=SSBU}} | ||
[[Category:Luigi (SSBU)]] | [[Category:Luigi (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 23:24, August 10, 2024
Overview[edit]
Luigi's neutral attacks consist of 2 jabs and a backwards hip thrust. It does 8% in total.
For the technical data of each individual hit, see:
- Luigi (SSBU)/Neutral attack/Hit 1
- Luigi (SSBU)/Neutral attack/Hit 2
- Luigi (SSBU)/Neutral attack/Hit 3
Quickest loop[edit]
Jab 1 | 2-3 |
---|---|
Jab 2 | 7-8 |
Jab 3 | 15-16 |
Interruptible | 19, 25, 40 |
Animation lengths | 23, 31, 46 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|