Super Smash Bros. 4

Zelda (SSB4)/Dash attack: Difference between revisions

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(→‎Hitboxes: SFX correction and added data on extended hitboxes)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
[[File:ZeldaDashAttack.gif|thumb|270px|Hitbox visualization showing Zelda's dash attack.]]
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
 
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 20: Line 19:
|ypos=10.0
|ypos=10.0
|zpos=12.8
|zpos=12.8
|ystretch=0.0
|zstretch=0.0
|clang=f
|clang=f
|effect=Magic
|effect=Magic
Line 42: Line 43:
|ypos=10.0
|ypos=10.0
|zpos=13.8
|zpos=13.8
|ystretch=0.0
|zstretch=7.8
|clang=f
|clang=f
|effect=Magic
|effect=Magic
Line 48: Line 51:
|trip=0
|trip=0
|sfx=Magic zap
|sfx=Magic zap
|slvl=L
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
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|ypos=10.0
|ypos=10.0
|zpos=13.8
|zpos=13.8
|ystretch=0.0
|zstretch=7.8
|clang=f
|clang=f
|effect=Magic
|effect=Magic
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|}
|}


==Timing==
{|class="wikitable"
!Clean hit
|6-7
|-
!Late hit
|8-10
|-
!Interruptible
|40
|-
!Animation length
|45
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Latest revision as of 20:34, July 23, 2024

Hitbox visualization showing Zelda's dash attack.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 12% 0 AngleIcon50.png 85 70 0 2.2 0 0.0 10.0 12.8 1.0x 1.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic zap SpecialsDirect.png 0.0 0.0 0.0
1 0 9% 0 AngleIcon50.png 80 50 0 5.0 0 0.0 10.0 13.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png 0.0 0.0 7.8
Late hit
0 0 6% 0 AngleIcon50.png 80 50 0 4.8 0 0.0 10.0 13.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png 0.0 0.0 7.8

Timing[edit]

Clean hit 6-7
Late hit 8-10
Interruptible 40
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible