Mario (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Mario grabs the opponent by their feet and spins them three times before throwing them. | Mario grabs the opponent by their feet and spins them three times before throwing them. Despite its slow animation, it is Mario's strongest throw, KOing middleweights at around 130% by the ledge, however, the throw is very susceptible to [[DI]] and will KO much later if the opponent DI’s correctly. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged Bowser throw in ''Super Mario 64''. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== |
Latest revision as of 00:53, July 4, 2024
Mario back throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Mario grabs the opponent by their feet and spins them three times before throwing them. Despite its slow animation, it is Mario's strongest throw, KOing middleweights at around 130% by the ledge, however, the throw is very susceptible to DI and will KO much later if the opponent DI’s correctly. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged Bowser throw in Super Mario 64.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||
Throw | 0 | 11.0% | Forward | 70 | 66 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-44 |
---|---|
Collateral hit | 13-39 |
Turnaround | 40 |
Throw | 44 |
Interruptible | 60 |
Animation length | 83 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|