Mario (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Mario back throw hurtbox and hitbox visualization |- |File:MarioBThro...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Mario back throw hurtbox and hitbox visualization | !colspan=5|Mario back throw hurtbox and hitbox visualization | ||
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==Overview== | ==Overview== | ||
Mario grabs the opponent by their feet and spins them three times before throwing them. Despite its slow animation, it is Mario's strongest throw, KOing middleweights at around 130% by the ledge, however, the throw is very susceptible to [[DI]] and will KO much later if the opponent DI’s correctly. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged Bowser throw in ''Super Mario 64''. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 24: | Line 24: | ||
|xpos=-1.0 to -3.2 | |xpos=-1.0 to -3.2 | ||
|ypos=6.0 to 13.0 | |ypos=6.0 to 13.0 | ||
|type=Throwing | |type=Throwing | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 35: | Line 32: | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|12}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 44: | Line 41: | ||
|ks=66 | |ks=66 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 56: | Line 64: | ||
|1-44 | |1-44 | ||
|- | |- | ||
! | !Collateral hit | ||
|13-39 | |13-39 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|40 | |||
|- | |||
!Throw | |||
|44 | |44 | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=24}} | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=24}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=39|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=5|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=39}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} |
Latest revision as of 00:53, July 4, 2024
Mario back throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Mario grabs the opponent by their feet and spins them three times before throwing them. Despite its slow animation, it is Mario's strongest throw, KOing middleweights at around 130% by the ledge, however, the throw is very susceptible to DI and will KO much later if the opponent DI’s correctly. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged Bowser throw in Super Mario 64.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||
Throw | 0 | 11.0% | Forward | 70 | 66 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-44 |
---|---|
Collateral hit | 13-39 |
Turnaround | 40 |
Throw | 44 |
Interruptible | 60 |
Animation length | 83 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|