Super Smash Bros. Brawl

Ganondorf (SSBB)/Up smash: Difference between revisions

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[[File:GanondorfUSmashSSBB.gif|thumb|350px|Hitbox visualization showing Ganondorf's up smash.]]
[[File:GanondorfUSmashSSBB.gif|thumb|350px|Hitbox visualization showing Ganondorf's up smash.]]
==Overview==
==Overview==
Ganondorf performs an upward kick. While this move has sluggish startup (coming out on frame 21), it has deceptive horizontal range (though still much shorter than {{SSBB|Snake}}'s notorious [[Snake (SSBB)/Up tilt]]) and is able to hit much lower than its animation suggests. It has surprisingly low ending lag for an attack of its type; this makes the move very hard to punish, fairly safe on shield for an attack of its type, and enables it to potentially combo into another move. On top of its aforementioned strengths, it also has decent KO power as well. This makes it one of Ganondorf's best moves overall, much like in ''SSB4''.
Ganondorf performs an upward kick. While this move has sluggish startup (coming out on frame 21), it has deceptive horizontal range (though still much shorter than {{SSBB|Snake}}'s notorious [[Snake (SSBB)/Up tilt|up tilt]]) and is able to hit much lower than its animation suggests. It has surprisingly low ending lag for an attack of its type; this makes the move very hard to punish, fairly safe on shield for an attack of its type, and enables it to potentially combo into another move. On top of its aforementioned strengths, it also has decent KO power as well. This makes it one of Ganondorf's best moves overall, much like in ''SSB4''.


==Hitboxes==
==Hitboxes==

Revision as of 13:39, May 30, 2024

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Hitbox visualization showing Ganondorf's up smash.

Overview

Ganondorf performs an upward kick. While this move has sluggish startup (coming out on frame 21), it has deceptive horizontal range (though still much shorter than Snake's notorious up tilt) and is able to hit much lower than its animation suggests. It has surprisingly low ending lag for an attack of its type; this makes the move very hard to punish, fairly safe on shield for an attack of its type, and enables it to potentially combo into another move. On top of its aforementioned strengths, it also has decent KO power as well. This makes it one of Ganondorf's best moves overall, much like in SSB4.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 22% 0 AngleIcon80.png 40 70 0 7.2 9 0.0 -6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 22% 0 AngleIcon78.png 40 70 0 4.8 8 0.0 -3.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 19% 0 AngleIcon75.png 40 75 0 6.0 0 0.0 8.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Charges between 9-10
Hitboxes 21-23
Interruptible 42
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox