Bowser (SSBB)/Up special: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | ===Grounded=== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
Line 28: | Line 27: | ||
|slvl=L | |slvl=L | ||
|sfx=Burn | |sfx=Burn | ||
|rawflags=00111011010000110001000010000000 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 45: | Line 45: | ||
|slvl=L | |slvl=L | ||
|sfx=Burn | |sfx=Burn | ||
|rawflags=00111011010000110001000010000000 | |||
}} | }} | ||
{{HitboxTableTitle|Hit 2 (clean)|44}} | {{HitboxTableTitle|Hit 2 (clean)|44}} | ||
Line 63: | Line 64: | ||
|slvl=L | |slvl=L | ||
|sfx=Slash | |sfx=Slash | ||
|rawflags=00111011010000110000011010000010 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
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|slvl=L | |slvl=L | ||
|sfx=Slash | |sfx=Slash | ||
|rawflags=00111011010000110000011010000010 | |||
}} | }} | ||
{{HitboxTableTitle|Hit 2 (late)|44}} | {{HitboxTableTitle|Hit 2 (late)|44}} | ||
Line 98: | Line 101: | ||
|slvl=M | |slvl=M | ||
|sfx=Slash | |sfx=Slash | ||
|rawflags=00111011010000010000011001000010 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 115: | Line 119: | ||
|slvl=M | |slvl=M | ||
|sfx=Slash | |sfx=Slash | ||
|rawflags=00111011010000010000011001000010 | |||
}} | }} | ||
|} | |} | ||
Line 136: | Line 141: | ||
|slvl=L | |slvl=L | ||
|sfx=Paper | |sfx=Paper | ||
|rawflags=00111011010000110000010010000000 | |||
}} | }} | ||
{{HitboxTableTitle|Hits 2-6|44}} | {{HitboxTableTitle|Hits 2-6|44}} | ||
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|slvl=S | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
|rawflags=00111011010000110000011000000010 | |||
}} | }} | ||
{{HitboxTableTitle|Hits 7-11|44}} | {{HitboxTableTitle|Hits 7-11|44}} | ||
Line 170: | Line 177: | ||
|slvl=S | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
|rawflags=00111011010000110000011000000010 | |||
}} | }} | ||
|} | |} |
Latest revision as of 00:25, May 28, 2024
Overview[edit]
Retreats into his shell and spins around. This attack is considered to be one of the best out of shield moves in the game, but only deals up to two hits when used on the ground, making it unsafe to use against enemy shields. As a recovery move, although it gains decent horizontal distance, it gains very little vertical distance, making this recovery worse compared others. On the ground, the clean hit deals good vertical knockback, able to KOing certain characters at around 131%.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Intangible | 1-5 |
---|---|
Hit 1 | 6-7 |
Hit 2 (clean) | 8-11, 12-15, 16-19, 20-23 |
Hit 2 (late) | 24-27, 28-31, 32-35, 36-39 |
Animation length | 79 |
Aerial[edit]
Hit 1 | 6-7 |
---|---|
Hits 2-6 | 8-11, 12-15, 16-19, 20-23, 24-27 |
Hits 7-11 | 28-31, 32-35, 36-39, 40-43, 44-47 |
Animation length | 79 |
Landing lag[edit]
Animation length | 50 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |