Bowser (SSBB)/Up special: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Whirling Fortress}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Whirling Fortress}} | ||
[[File: | [[File:BowserWhirlingFortressGSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's grounded Whirling Fortress.]] | ||
[[File:BowserWhirlingFortressASSBB.gif|thumb|400px|Hitbox visualization showing Bowser's aerial Whirling Fortress.]] | |||
[[File: | |||
==Overview== | ==Overview== |
Revision as of 23:13, May 27, 2024
Overview
Retreats into his shell and spins around. This attack is considered to be one of the best out of shield moves in the game, but only deals up to two hits when used on the ground, making it unsafe to use against enemy shields. As a recovery move, although it gains decent horizontal distance, it gains very little vertical distance, making this recovery worse compared others. On the ground, the clean hit deals good vertical knockback, able to KOing certain characters at around 131%.
Hitboxes
Grounded
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean hit | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 11% | 3 | 70 | 80 | 0 | 9.5 | 0 | 0.0 | 7.6 | -4.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
1 | 0 | 11% | 3 | 70 | 80 | 0 | 9.5 | 0 | 0.0 | 7.6 | 8.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hit 2 (clean) | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 5% | 0 | 80 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | -4.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
1 | 0 | 5% | 0 | 80 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | 8.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hit 2 (late) | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 3% | 0 | 50 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | -4.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
1 | 0 | 3% | 0 | 50 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | 8.0 | 1.0x | 1.0x | 0% | no flag data specified |
Aerial
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 10% | 3 | 80 | 60 | 0 | 10.0 | 0 | 0.0 | 8.4 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hits 2-6 | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 3% | 0 | 50 | 20 | 0 | 9.0 | 0 | 0.0 | 8.4 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hits 7-11 | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 2% | 0 | 50 | 20 | 0 | 8.199984 | 0 | 0.0 | 8.4 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified |
Timing
Grounded
Intangible | 1-5 |
---|---|
Hit 1 | 6-7 |
Hit 2 (clean) | 8-11, 12-15, 16-19, 20-23 |
Hit 2 (late) | 24-27, 28-31, 32-35, 36-39 |
Animation length | 79 |
Aerial
Hit 1 | 6-7 |
---|---|
Hits 2-6 | 8-11, 12-15, 16-19, 20-23, 24-27 |
Hits 7-11 | 28-31, 32-35, 36-39, 40-43, 44-47 |
Animation length | 79 |
Landing lag
Animation length | 50 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |