Super Smash Bros. Brawl

Meta Knight (SSBB)/Down special: Difference between revisions

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Meta Knight's down special move in SSBB is Dimensional Cape.
[[File:MetaKnightDimensionalCapeForwardSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's Dimensional Cape when moving forward.]]
{{competitive expertise}}
[[File:MetaKnightDimensionalCapeBackSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's Dimensional Cape when moving back.]]
[[File:MetaKnightDimensionalCapeUpDownSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's Dimensional Cape when moving vertically.]]
==Overview==
This move is known as the '''[[Dimensional Cape]]'''. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the [[Control Stick]] is held. If the attack button is held when he reappears, he will [[slash]] the opponent with moderate [[knockback]]. Competitively, this move is sparingly used offensively, due to the slash being extremely slow and [[punish]]able compared to Meta Knight's other options, as well as the fact that the move always sends Meta Knight into [[helpless]] state when used in midair. The move is primarily used as a [[recovery]] move at certain angles from the [[edge]], and can cover decent distance relatively quickly.
 
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Latest revision as of 20:44, May 19, 2024

Hitbox visualization showing Meta Knight's Dimensional Cape when moving forward.
Hitbox visualization showing Meta Knight's Dimensional Cape when moving back.
Hitbox visualization showing Meta Knight's Dimensional Cape when moving vertically.

Overview[edit]

This move is known as the Dimensional Cape. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the Control Stick is held. If the attack button is held when he reappears, he will slash the opponent with moderate knockback. Competitively, this move is sparingly used offensively, due to the slash being extremely slow and punishable compared to Meta Knight's other options, as well as the fact that the move always sends Meta Knight into helpless state when used in midair. The move is primarily used as a recovery move at certain angles from the edge, and can cover decent distance relatively quickly.


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