Zero Suit Samus (SSBU)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZSSDAirSSBU.gif|thumb| | [[File:ZSSDAirSSBU.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's down aerial.]] | ||
[[File:ZSSDAirLandingSSBU.gif|thumb| | [[File:ZSSDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's down aerial, when landing.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun, though Zero Suit Samus still falls slower when using the move out of hitstun due to her [[air friction|vertical air friction]] not being disabled. }} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Down aerial| | {{HitboxTableTitle|Down aerial|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 83: | Line 87: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Landing| | {{HitboxTableTitle|Landing|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.5% | |damage=5.5% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=110 | |ks=110 | ||
Line 108: | Line 113: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move first sets Zero Suit Samus' vertical momentum to 0.5 on frames 1-13, then sets her horizontal momentum to 1 and her vertical momentum to -5 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-60. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 134: | Line 140: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|1- | |1-3 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 140: | Line 146: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |45 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=21}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 14:23, May 9, 2024
Overview[edit]
Update History[edit]
Down aerial no longer has its downward movement disabled when used out of hitstun, though Zero Suit Samus still falls slower when using the move out of hitstun due to her vertical air friction not being disabled.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move first sets Zero Suit Samus' vertical momentum to 0.5 on frames 1-13, then sets her horizontal momentum to 1 and her vertical momentum to -5 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-60.
Initial autocancel | 1-3 |
---|---|
Hitboxes | 14-49 |
Ending autocancel | 50- |
Interruptible | 68 |
Animation length | 67 |
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Landing lag[edit]
Hitbox | 1-3 |
---|---|
Interruptible | 25 |
Animation length | 45 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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