Inert: Difference between revisions
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
[[File:Captain Falcon Side B SSBU.gif|thumb|300px|[[Raptor Boost]], an attack that uses the inert effect.]] | |||
The '''inert''' [[effect]] is used by a small amount of attacks in the ''{{b|Super Smash Bros.|series}}'' series. Inert [[hitbox]]es are used for hit detection where a normal hitbox would be unsuitable, dealing no [[damage]] or [[knockback]] on their own. For example, the starting portion of [[Captain Falcon]]'s [[Raptor Boost]] uses inert hitboxes to detect a target; contact with an enemy does no damage itself | The '''inert''' [[effect]] is used by a small amount of attacks in the ''{{b|Super Smash Bros.|series}}'' series. Inert [[hitbox]]es are used for hit detection where a normal hitbox would be unsuitable, usually dealing no [[damage]] or [[knockback]] on their own. For example, the starting portion of [[Captain Falcon]]'s [[Raptor Boost]] uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack. | ||
The inert effect was introduced in ''[[Melee]]'', and it has appeared (though remained rare) in every game since. | The inert effect was introduced in ''[[Melee]]'', and it has appeared (though remained rare) in every game since. | ||
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|rowspan=3|[[Captain Falcon]] | |rowspan=3|[[Captain Falcon]] | ||
|[[Raptor Boost]] | |[[Raptor Boost]] | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Heavy Raptor Boost]] | |[[Heavy Raptor Boost]] | ||
|rowspan= | |rowspan=2|{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Wind-up Raptor Boost]] | |[[Wind-up Raptor Boost]] | ||
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|rowspan=3|[[Dark Pit]] | |rowspan=3|[[Dark Pit]] | ||
|[[Electroshock Arm]] | |[[Electroshock Arm]] | ||
|rowspan=1|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |- | ||
|[[Electrocut Arm]] | |[[Electrocut Arm]] | ||
|rowspan=2|{{GameIcon|SSB4}} | |||
|- | |- | ||
|[[Quickshock Arm]] | |[[Quickshock Arm]] | ||
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|rowspan=3|[[Ike]] | |rowspan=3|[[Ike]] | ||
|[[Quick Draw]] | |[[Quick Draw]] | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Close Combat]] | |[[Close Combat]] | ||
|rowspan= | |rowspan=2|{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Unyielding Blade]] | |[[Unyielding Blade]] | ||
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|[[Mii Brawler]] | |[[Mii Brawler]] | ||
|[[Onslaught]] | |[[Onslaught]] | ||
|{{GameIcon|SSB4}} | |||
|- | |- | ||
|[[Mii Swordfighter]] | |[[Mii Swordfighter]] | ||
|[[Airborne Assault]] | |[[Airborne Assault]] | ||
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |||
|- | |- | ||
|rowspan=3|[[Pit]] | |rowspan=3|[[Pit]] | ||
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|- | |- | ||
|[[Interception Arm]] | |[[Interception Arm]] | ||
|rowspan=2|{{GameIcon|SSB4}} | |||
|- | |- | ||
|[[Quickdash Arm]] | |[[Quickdash Arm]] | ||
|- | |||
|rowspan=2|[[Steve]] | |||
|Down aerial (anvil) | |||
|rowspan=2|{{GameIcon|SSBU}} | |||
|- | |||
|Down throw (anvil) | |||
|} | |} | ||
{{ | {{Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |
Revision as of 00:32, April 9, 2024
![](https://ssb.wiki.gallery/images/thumb/3/36/Captain_Falcon_Side_B_SSBU.gif/300px-Captain_Falcon_Side_B_SSBU.gif)
Raptor Boost, an attack that uses the inert effect.
The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, usually dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack.
The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.
List of attacks with inert hitboxes
Character | Move | Games |
---|---|---|
Captain Falcon | Raptor Boost | ![]() ![]() ![]() ![]() |
Heavy Raptor Boost | ![]() | |
Wind-up Raptor Boost | ||
Dark Pit | Electroshock Arm | ![]() ![]() |
Electrocut Arm | ![]() | |
Quickshock Arm | ||
Ganondorf | Gerudo Dragon | ![]() |
Ike | Quick Draw | ![]() ![]() ![]() |
Close Combat | ![]() | |
Unyielding Blade | ||
Mii Brawler | Onslaught | ![]() |
Mii Swordfighter | Airborne Assault | ![]() ![]() |
Pit | Upperdash Arm | |
Interception Arm | ![]() | |
Quickdash Arm | ||
Steve | Down aerial (anvil) | ![]() |
Down throw (anvil) |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Melee | Bury ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Brawl | Aura ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. 4 | Blaster ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Ultimate | Autoreticle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |