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Z button: Difference between revisions

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m (→‎Overview: I believe that was also a typo too, but correct me if I'm wrong tho.)
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{{for|other uses|Z (disambiguation)}}
{{for|other uses|Z (disambiguation)}}
[[File:ZButtonGamecube.JPG|thumb|250px|The Z button on a [[GameCube]] controller.]]
[[File:ZButtonGamecube.JPG|thumb|250px|The Z button on a [[GameCube]] controller.]]
The '''Z button''' refers to the long, purple button at the top right corner of a [[GameCube]] controller; the rectangular, gray trigger located on the back of a [[Nintendo 64]] controller or the rectangular button on the back of the [[Nunchuk]]. It can also collectively refer to the '''ZL''' and '''ZR''' buttons, two circular buttons on the top of the [[Classic Controller]] and [[New Nintendo 3DS]], or the two buttons above the L and R buttons on the [[Wii U GamePad]], [[Wii U Pro Controller]], [[Nintendo Switch Pro Controller]] and [[Joy-Con|Nintendo Switch Joy-Con]]s. The Z buttons match the color of the Nunchuk, Classic Controller, Wii U Pro Controller and Wii U GamePad, while they are dark gray on the Joy-Cons and Switch Pro Controller.
The '''Z button''' refers to the rectangular gray trigger located on the back of a [[Nintendo 64 controller]], the long purple button at the top right corner of a [[GameCube controller]], and the rectangular button on the back of the [[Nunchuk]]. The Z button matches the color of the Nunchuk shell.


==Overview==
==Overview==
In the original ''[[Super Smash Bros.]]'', the Z button is used to [[shield]]. In ''[[Super Smash Bros. Melee]]'', shield funtionality was moved to the L and R buttons, and the Z button now activates a [[grab]], which is how it functions in all future installments. Holding the button past the grab will [[shield]] the character and pressing the button in ''Melee'' specifically can grab items in midair. If the character being played as has a tether grab, pressing Z while airborne will instead use their tethering object as an attack. In ''Melee'', pressing Z while airborne as a character with a tether while there is an item nearby will grab the item instead of using the tether as an attack.
The functionality of the Z button has changed throughout the series. In the original ''[[Super Smash Bros.]]'', the Z button is used to [[shield]]. In ''[[Super Smash Bros. Melee]]'', shield functionality was moved to the L and R buttons, and the Z button now activates a [[grab]]. Holding the button past the grab will [[shield]] the character and pressing the button in ''Melee'' specifically can grab items in midair. If the character being played as has a tether grab, pressing Z while airborne will instead use their tethering object as an attack. In ''Melee'', pressing Z while airborne as a character with a tether while there is an item nearby will grab the item instead of using the tether as an attack. While the GameCube controller functions identically in ''[[Super Smash Bros. Brawl]]'', the Z button on the newly introduced Nunchuk activates shield. The functionality of both controllers are retained in {{forwiiu}}, but only the GameCube controller is retained in ''[[Super Smash Bros. Ultimate]]''. A Nintendo 64 controller was created for [[Nintendo Switch]] Online subscribers, albeit being an N64 controller in design only with the internal components of a [[Nintendo Switch Pro Controller]].


''[[Super Smash Bros. Brawl]]'' introduced the [[Classic Controller]], which have ZL and ZR buttons, which later became standard in all Nintendo controllers ever since. Effectively being two Z buttons, the have the exact same functionality in each ''Smash'' game for the most part, only having some individually unique applications in menu navigation.
In ''Brawl'', ''For Wii U'', and ''Ultimate'', the Z button can all be customized [[Controls]] to perform other functions. While not directly related, [[Nintendo Switch]] hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the Z button can be used in ''Ultimate'' (although the GameCube controller cannot have controls customized through Nintendo Switch)


When using a single [[Joy-Con]] in ''[[Super Smash Bros. Ultimate]]'', the ZL or ZR button (depending on which Joy-Con is used) is not set to any action by default. Instead, [[SL button|SL]] is used for [[Grab|grabbing]] and [[SR button|SR]] for [[Shield|shielding]]. In this configuration, the L, R, ZL and ZR buttons cannot be set to ''[[grab]]''.
In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). It is currently unconfirmed if this is the case for the other games as well.


In ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'', the Z, ZL and ZR buttons can all be [[Controls|customized]] on their own to do other functions, while in {{for3ds}}, ZL and ZR are coded to do the same functions as the [[R]] and [[L button|L]] buttons, respectively. Prior to [[version]] 1.0.5 of the game, these buttons' functions were reversed, so ZL would trigger the same actions as L and ZR would trigger the same actions as R, though their functions outside of battle (such as in menus) were the same as in current versions. On the [[character selection screen]] in ''Smash 3DS'', the ZL and ZR buttons are also used to scan [[amiibo]] to the lower screen and register them for battles. While not directly related, [[Nintendo Switch]] hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the Z button can be used in ''Ultimate''.
==ZL and ZR button==
 
{{main|ZL button|ZR button}}
In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). It is currently unconfirmed if this is the case for the other games as well.
Starting with the [[Wii]] [[Classic Controller]], controllers developed by Nintendo split the Z button into two different buttons, the '''ZL button''' and '''ZR button'''. This was done to add more buttons and give developers more freedom to make the game they want. In ''Brawl'' and ''For Wii U'', both buttons functioned identically to the Z button on the GameCube controller. ''For 3DS'' initially had the ZL and ZR button perform identically to the L and R button, respectively, due the game releasing before the New Nintendo 3DS introduced these buttons to the system. However, [[version]] 1.0.5 swapped the functionality so now the ZL and ZR button perform identically to the R and L button, respectively.  ''Ultimate'' changed their functionality by instead activating [[shield]].


==Gallery==
==Gallery==
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Z Button N64.png|Nintendo 64 controller's Z button.
Z Button N64.png|Nintendo 64 controller's Z button.
Nunchuk Z button.png|Nunchuk's Z button.
Nunchuk Z button.png|Nunchuk's Z button.
Z button Classic.png|The Classic Controller's ZL and ZR buttons.
Zl-GamePad.jpg|The Wii U GamePad's ZL button.
Zr-GamePad.jpg|The Wii U GamePad's ZR button.
JoyConLandZL.png|The Joy-Con's ZL button.
SwitchProLandZL.png|The Switch Pro Controller's ZL button.
JoyConRandZR.png|The Joy-Con's ZR button.
SwitchProRandZR.png|The Switch Pro Controller's ZR button.
</gallery>
</gallery>


{{Controller}}
{{Controller}}
[[Category:Game controls]]
[[Category:Game controls]]

Latest revision as of 15:38, March 28, 2024

For other uses, see Z (disambiguation).
The Z button on a GameCube controller.

The Z button refers to the rectangular gray trigger located on the back of a Nintendo 64 controller, the long purple button at the top right corner of a GameCube controller, and the rectangular button on the back of the Nunchuk. The Z button matches the color of the Nunchuk shell.

Overview[edit]

The functionality of the Z button has changed throughout the series. In the original Super Smash Bros., the Z button is used to shield. In Super Smash Bros. Melee, shield functionality was moved to the L and R buttons, and the Z button now activates a grab. Holding the button past the grab will shield the character and pressing the button in Melee specifically can grab items in midair. If the character being played as has a tether grab, pressing Z while airborne will instead use their tethering object as an attack. In Melee, pressing Z while airborne as a character with a tether while there is an item nearby will grab the item instead of using the tether as an attack. While the GameCube controller functions identically in Super Smash Bros. Brawl, the Z button on the newly introduced Nunchuk activates shield. The functionality of both controllers are retained in Super Smash Bros. for Wii U, but only the GameCube controller is retained in Super Smash Bros. Ultimate. A Nintendo 64 controller was created for Nintendo Switch Online subscribers, albeit being an N64 controller in design only with the internal components of a Nintendo Switch Pro Controller.

In Brawl, For Wii U, and Ultimate, the Z button can all be customized Controls to perform other functions. While not directly related, Nintendo Switch hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the Z button can be used in Ultimate (although the GameCube controller cannot have controls customized through Nintendo Switch)

In terms of Brawl's programming, the Z button on the GameCube controller is considered to be both a shield button and a standard attack button at the same time. This is known because nowhere in character movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions (natural combo continuations, smash charging) and shield-based functions (air dodging). It is currently unconfirmed if this is the case for the other games as well.

ZL and ZR button[edit]

Main articles: ZL button and ZR button

Starting with the Wii Classic Controller, controllers developed by Nintendo split the Z button into two different buttons, the ZL button and ZR button. This was done to add more buttons and give developers more freedom to make the game they want. In Brawl and For Wii U, both buttons functioned identically to the Z button on the GameCube controller. For 3DS initially had the ZL and ZR button perform identically to the L and R button, respectively, due the game releasing before the New Nintendo 3DS introduced these buttons to the system. However, version 1.0.5 swapped the functionality so now the ZL and ZR button perform identically to the R and L button, respectively. Ultimate changed their functionality by instead activating shield.

Gallery[edit]