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{{ Infobox Item
{{ Infobox Item
| title        = Fire Bar
| title        = Fire Bar
| image        = [[File:SMM3DS Art - Fire Bar.png|200px|]]
| image        = [[File:SMM3DS Art - Fire Bar.png|200px]]
| caption      = {{symbol|mario}}<br />Artwork of a Fire Bar from ''Super Mario Maker for Nintendo 3DS''.
| caption      = {{symbol|mario}}<br />Artwork of a Fire Bar from ''Super Mario Maker for Nintendo 3DS''.
| series      = {{uv|Mario}}
| series      = {{uv|Mario}}
Line 14: Line 14:
}}
}}
{{cquote|''The Fire Bar from the ''Super Mario'' series has been transformed into an attack item! Hit an enemy with one of these and he or she will take damage, but every time you do so, the length of the weapon gets reduced little by little.''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}}
{{cquote|''The Fire Bar from the ''Super Mario'' series has been transformed into an attack item! Hit an enemy with one of these and he or she will take damage, but every time you do so, the length of the weapon gets reduced little by little.''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}}
The '''Fire Bar''' ({{ja|ファイアバー|Faiabā}}, ''Fire Bar'') is an [[item]] from the {{uv|Super Smash Bros.}} series, based on the '''Fire Rod''' from the {{uv|Mario}} series.
The '''Fire Bar''' ({{ja|ファイアバー|Faiabā}}, ''Fire Bar'') is an [[item]] from the {{uv|Mario}} series.


==Origin==
==Origin==
[[File:FireRodSMB.gif|thumb|left|A Fire Bar as it originally appeared in ''Super Mario Bros.'']]
[[File:FireRodSMB.gif|thumb|left|A Fire Bar as it originally appeared in ''Super Mario Bros.'']]
Fire Rods made their debut as obstacles in ''[[Super Mario Bros.]]'' and has become recurring obstacle in later ''Mario'' games. They are spinning rods of fireballs that rotate on a block, mostly appearing in castle levels. The design of the block of the Fire Bar item is based on their design in contemporary 3D ''Mario'' games, while the fire is based on the design of fireballs in ''Super Mario Bros.''.
Fire Bars made their debut in ''[[Super Mario Bros.]]'' as obstacles in castle levels. They consist of rows of fireballs that rotate clockwise or counterclockwise around a block. They add a puzzle element, requiring strategic timing to bypass them. Fire Bars would make recurring appearances across all kinds of ''Mario'' games, with some Mario games also reinventing the concept, like with Roto-Discs from ''Super Mario Bros. 3'' and Spinners from ''Super Mario World''.


Their design as items in ''Smash Bros.'' is almost a 1:1 recreation of their ''Super Mario Bros.'' sprite, with some cues from their appearances in 3D titles, such as ''Super Mario 3D Land'', where there are no fireballs "stuck" inside the block.
{{clrl}}
{{clrl}}


==Overview==
==Overview==
The Fire Bar debuts in ''[[Super Smash Bros 4]]'' as a battering weapon.
===As an [[item]]===
The Fire Bar debuts in ''[[Super Smash Bros. 4]]'' as a battering weapon.


The Fire Bar features a unique mechanism involving ammunition, featuring five fireballs. When it is swung and hits the opponent, it will deal [[fire]] damage, alongside moderate knockback and damage, with a forward smash being able to KO opponents at 50% when fully charged. Fireballs closer to the hilt deal more damage than those distant from it. However, when the Fire Bar hits the opponent every two times, the fireballs gradually disappear. It cannot go below one fireball, lowering its effective range. Throwing the item does not count towards the loss of fireballs, but it does not reset it.
The Fire Bar features a unique mechanism involving ammunition, featuring five fireballs. When it is swung and hits the opponent, it will deal [[flame]] damage, alongside moderate knockback and damage, with a forward smash being able to KO opponents at 50% when fully charged. Fireballs closer to the hilt deal more damage than those distant from it. However, when the Fire Bar hits the opponent every two times, the fireballs gradually disappear. It cannot go below one fireball, lowering its effective range. Throwing the item does not count towards the loss of fireballs, but it does not reset it.


The Fire Bar does not have a hitbox on its hilt, and all hitboxes in the weapon are only on the fireballs. As a result, the weapon cannot harm opponents at point-blank range, and hitting with the fireballs becomes more and more difficult as the fireballs begin to dissipate.
The Fire Bar does not have a hitbox on its hilt, and all hitboxes in the weapon are only on the fireballs. As a result, the weapon cannot harm opponents at point-blank range, and hitting with the fireballs becomes more and more difficult as the fireballs begin to dissipate.


===Damage===
====Damage output====
 
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
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|}
|}


==Trophies==
==Trophy==
The Fire Bar [[trophy]] appears in both versions of ''[[SSB4]]''. In {{forwiiu}}, it is part of the ''Swordfighter'' [[Trophy Box]].
The Fire Bar [[trophy]] appears in both versions. In {{forwiiu}}, it is part of the ''Swordfighter'' {{h1|Trophy Box|Swordfighter}}.
[[File:FireBarTrophy3DS.png|thumb|100px|left|Trophy in ''for 3DS''.]]
{{Trophy
[[File:FireBarTrophyWiiU.png|thumb|100px|Trophy in ''for Wii U''.]]
|name=Fire Bar
:{{Flag|North America}} ''A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but as you hit people with it, the fireballs go out, one at a time. And no fire means no fun.''
|image-3ds=FireBarTrophy3DS.png
:{{Flag|Europe}} ''A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun.''
|image-wiiu=FireBarTrophyWiiU.png
{{Trophy games|console1=NES|game1=Super Mario Bros. (10/1985)|console2=WiiU|game2=New Super Mario Bros. U (11/2012)}}
|desc-3ds-ntsc=A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but as you hit people with it, the fireballs go out, one after every two hits. And no fire means no fun.
{{clear}}
|desc-wiiu-ntsc=A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you swing and hit someone with it, one of the fireballs will burn out. And no fire means no fun.
|desc-pal=A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=10/1985|console2=WiiU|game2=New Super Mario Bros. U|release2=11/2012}}
|gamelist-pal={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=05/1987|console2=WiiU|game2=New Super Mario Bros. U|release2=11/2012}}
}}
{{clrl}}


==Spirits==
==Spirits==
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SSB4 - Beam Sword and Fire Bar.jpg|Mario with the Firebar alongside {{SSB4|Link}} with the [[Beam Sword]].
SSB4 - Beam Sword and Fire Bar.jpg|Mario with the Firebar alongside {{SSB4|Link}} with the [[Beam Sword]].
File:FireBarWiiU.png|The fire bar as it appears in {{forwiiu}}.
File:FireBarWiiU.png|The fire bar as it appears in {{forwiiu}}.
Firebarr-SSBU.jpg|{{SSB4|Luigi}} Luigi swinging the Firebar in ''Ultimate''.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|ファイアバー|Faiabā}}, ''Fire Bar''
|ja={{ja|ファイアバー|Faiabā}}
|jaM=Fire Bar
|en=Fire Bar
|en=Fire Bar
|fr=Barre de feu
|fr=Barre de feu
Line 92: Line 100:
|ru={{rollover|Огненное препятствие|Ognennoe prepyatstvie|?}}
|ru={{rollover|Огненное препятствие|Ognennoe prepyatstvie|?}}
|ruM=Fiery Obstacle
|ruM=Fiery Obstacle
|ko={{rollover|파이어바|Paieoba|?}}, ''Fire Bar''
|ko={{rollover|파이어바|Paieoba|?}}
|koM=Fire Bar
|zh={{rollover|火焰棒|Huǒyàn Bàng|?}}
|zh={{rollover|火焰棒|Huǒyàn Bàng|?}}
|zhM=Fire Stick
|zhM=Fire Stick
}}
}}
==Trivia==
*In ''Smash 4'', Fire Bars make a [[slash]] sound instead of a burning sound when thrown at opponents.
==References==
{{reflist}}


{{SSB4Items}}
{{SSB4Items}}

Latest revision as of 12:40, March 3, 2024

Fire Bar
SMM3DS Art - Fire Bar.png
Mario (universe)
Artwork of a Fire Bar from Super Mario Maker for Nintendo 3DS.
Universe Mario
Appears in SSB4
Ultimate
Item class Battering
Article on Super Mario Wiki Fire Bar
The Fire Bar from the Super Mario series has been transformed into an attack item! Hit an enemy with one of these and he or she will take damage, but every time you do so, the length of the weapon gets reduced little by little.
Super Smash Bros. 4 Official Site

The Fire Bar (ファイアバー, Fire Bar) is an item from the Mario series.

Origin[edit]

A Fire Bar as it originally appeared in Super Mario Bros.

Fire Bars made their debut in Super Mario Bros. as obstacles in castle levels. They consist of rows of fireballs that rotate clockwise or counterclockwise around a block. They add a puzzle element, requiring strategic timing to bypass them. Fire Bars would make recurring appearances across all kinds of Mario games, with some Mario games also reinventing the concept, like with Roto-Discs from Super Mario Bros. 3 and Spinners from Super Mario World.

Their design as items in Smash Bros. is almost a 1:1 recreation of their Super Mario Bros. sprite, with some cues from their appearances in 3D titles, such as Super Mario 3D Land, where there are no fireballs "stuck" inside the block.

Overview[edit]

As an item[edit]

The Fire Bar debuts in Super Smash Bros. 4 as a battering weapon.

The Fire Bar features a unique mechanism involving ammunition, featuring five fireballs. When it is swung and hits the opponent, it will deal flame damage, alongside moderate knockback and damage, with a forward smash being able to KO opponents at 50% when fully charged. Fireballs closer to the hilt deal more damage than those distant from it. However, when the Fire Bar hits the opponent every two times, the fireballs gradually disappear. It cannot go below one fireball, lowering its effective range. Throwing the item does not count towards the loss of fireballs, but it does not reset it.

The Fire Bar does not have a hitbox on its hilt, and all hitboxes in the weapon are only on the fireballs. As a result, the weapon cannot harm opponents at point-blank range, and hitting with the fireballs becomes more and more difficult as the fireballs begin to dissipate.

Damage output[edit]

Attack Fireball 1 Fireball 2 Fireball 3 Fireball 4 Fireball 5
Neutral attack 7% 7.5% 8% 8.5% 9%
Forward tilt 12% 12.7% 13.4% 14.1% 14.8%
Dash attack 11% 11.6% 12.2% 12.8% 13.4%
Forward smash 16% 16.8% 17.6% 18.4% 19.2%
Throw 6-18% (momentum-based)

Trophy[edit]

The Fire Bar trophy appears in both versions. In Super Smash Bros. for Wii U, it is part of the Swordfighter Trophy Box.

Fire Bar's trophy in Super Smash Bros. for Wii U
Fire Bar
NTSCSuper Smash Bros. for Nintendo 3DS A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but as you hit people with it, the fireballs go out, one after every two hits. And no fire means no fun.
NTSCSuper Smash Bros. for Wii U A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you swing and hit someone with it, one of the fireballs will burn out. And no fire means no fun.
NES: Super Mario Bros. (10/1985)
Wii U: New Super Mario Bros. U (11/2012)
PAL A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun.
NES: Super Mario Bros. (05/1987)
Wii U: New Super Mario Bros. U (11/2012)

Spirits[edit]

Equipping the Bloom Coach, Sword Man, or Crispin support spirits will give the player a Fire Bar at a start of their stock.

No. Image Name Type Class Cost Ability Series
83
SSBU spirit Bloom Coach.png
Bloom Coach
Support
1 Fire Bar Equipped Mario Kart Series
903
SSBU spirit Sword Man.png
Sword Man
Support
1 Fire Bar Equipped Mega Man Series
1,086
SSBU spirit Crispin.png
Crispin
Support
1 Fire Bar Equipped StreetPass Mii Plaza Series

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ファイアバー Fire Bar
UK English Fire Bar
France French Barre de feu Fire Bar
Germany German Feuerbarriere Fire Barrier
Spain Spanish Barrera de fuego Fire Barrier
Italy Italian Barra infuocata Fire Bar
China Chinese 火焰棒 Fire Stick
South Korea Korean 파이어바 Fire Bar
Netherlands Dutch Vuurbalk Fire Beam
Russia Russian Огненное препятствие Fiery Obstacle

Trivia[edit]

  • In Smash 4, Fire Bars make a slash sound instead of a burning sound when thrown at opponents.

References[edit]