Super Smash Bros. Ultimate

Daisy (SSBU)/Up special: Difference between revisions

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[[File:DaisyUSpecialRising.gif|thumb|320px|Hitbox visualization showing Daisy's up special, Daisy Parasol.]]
[[File:DaisyUSpecialRising.gif|thumb|320px|Hitbox visualization showing Daisy's up special, Daisy Parasol.]]
[[File:DaisyUSpecialFalling.gif|thumb|300px|Hitbox visualization showing Daisy's up special, Daisy Parasol, when it's open.]]
[[File:DaisyUSpecialFalling.gif|thumb|300px|Hitbox visualization showing Daisy's up special, Daisy Parasol, when it's open.]]
{{competitive expertise}}
==Overview==
==Overview==
{{:Peach (SSBU)/Up special|p=1|Daisy}}
{{:Peach (SSBU)/Up special|p=2|Daisy}}
{{:Peach (SSBU)/Up special|p=3|Daisy}}
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
Line 34: Line 38:
|zpos=5.0
|zpos=5.0
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 54: Line 58:
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 75: Line 79:
|zpos=8.0 to 7.0
|zpos=8.0 to 7.0
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 81: Line 85:
|af=3
|af=3
|setweight=t
|setweight=t
|rehit=5
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 97: Line 100:
|zpos=3.5
|zpos=3.5
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 103: Line 106:
|af=3
|af=3
|setweight=t
|setweight=t
|rehit=5
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 117: Line 119:
|xpos=0.0
|xpos=0.0
|ypos=6.5 to -1.0
|ypos=6.5 to -1.0
|zpos=3.0
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 125: Line 127:
|af=3
|af=3
|setweight=t
|setweight=t
|rehit=5
}}
}}
{{HitboxTableTitle|Multihits (mid)|50}}
{{HitboxTableTitle|Multihits (mid)|50}}
Line 142: Line 143:
|zpos=3.5
|zpos=3.5
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 148: Line 149:
|af=3
|af=3
|setweight=t
|setweight=t
|rehit=5
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 164: Line 164:
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 170: Line 170:
|af=3
|af=3
|setweight=t
|setweight=t
|rehit=5
}}
}}
{{HitboxTableTitle|Multihits (late)|50}}
{{HitboxTableTitle|Multihits (late)|50}}
Line 187: Line 186:
|zpos=3.5
|zpos=3.5
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
|slvl=S
|slvl=S
|af=3
|af=3
|rehit=5
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 208: Line 206:
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
|slvl=S
|slvl=S
|af=3
|af=3
|rehit=5
}}
}}
{{HitboxTableRowNote|The late multihits use a [[position vector]] with offsets [6, 25] for 12 frames.|50}}
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 229: Line 227:
|zpos=-2.0 to 2.0
|zpos=-2.0 to 2.0
|ff=3.0
|ff=3.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 248: Line 246:
|zpos=0.0
|zpos=0.0
|ff=3.0
|ff=3.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Magic
|sfx=Magic
Line 254: Line 252:
|af=3
|af=3
}}
}}
{{HitboxTableTitle|Falling|25}}
{{HitboxTableTitle|Open parasol|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 269: Line 267:
|zpos=0.0
|zpos=0.0
|ff=0.0
|ff=0.0
|type=Umbrella
|type=Parasol
|effect=Magic
|effect=Magic
|sfx=Parasol
|sfx=Parasol
|slvl=S
|slvl=S
|setweight=t
|setweight=t
|rehit=18
}}
}}
|}
|}
Line 280: Line 277:
==Timing==
==Timing==
===Attack===
===Attack===
The move enables ledge grabs only from the front starting on frame 17. After the animation is finished, it transitions automatically into the open parasol portion.
{|class="wikitable"
{|class="wikitable"
!Hit 1
!Hit 1
Line 285: Line 283:
|-
|-
!Multihits (early, mid, late)
!Multihits (early, mid, late)
|11-15, 16-21, 22-27
|11-15, 16-21, 22-27 (rehit rate: 5)
|-
|-
!Final hit
!Final hit
Line 297: Line 295:
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
 
===Open parasol===
Daisy can drift horizontally during this animation, and can only grab ledges from the front. The parasol can be closed at any time, and will do so automatically if it has been open for more than 480 frames total.
{|class="wikitable"
!Hitbox
|8- (rehit rate: 18)
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}}
{{FrameStripEnd}}
 
===Closing parasol===
After the animation is finished, Daisy can open the parasol again, even during helplessness, unless the maximum open duration of 480 frames has been reached. Undergoing helplessness also allows Daisy to grab ledges from behind, unlike the rest of the move's states.
{|class="wikitable"
!Animation length
|15
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}
{{FrameStripEnd}}
 
===Landing===
{|class="wikitable"
!Interruptible (open parasol)
|27
|-
!Animation length (open parasol)
|40
|-
!Interruptible (closed parasol)
|41
|-
!Animation length (closed parasol)
|64
|}
 
{{FrameStripStart}}
!Open parasol {{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=24}}
|-
!Closed parasol {{FrameStrip|t=Lag|c=40}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|loop=y|interruptible=y}}
 
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.67
|-
!Startup gravity
|0.5
|-
!Stick sensitivity to angle
|0.625
|-
!Maximum angle deviation
|18°
|-
!Grounded height multiplier
|0.95
|-
!Aerial height multiplier
|1
|-
!Air acceleration multiplier with parasol open
|1.2
|-
!Gravity multiplier with parasol open
|0.3
|-
!Maximum time with parasol open
|480 frames
|-
!Helplessness air speed multiplier
|0.6
|-
!Landing lag
|{{rollover|40 frames|26 frames with parasol closed|y}}
|}
== References ==
{{Reflist}}


{{MvSubNavDaisy|g=SSBU}}
{{MvSubNavDaisy|g=SSBU}}
[[Category:Daisy (SSBU)]]
[[Category:Daisy (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]

Latest revision as of 13:34, January 22, 2024

Hitbox visualization showing Daisy's up special, Daisy Parasol.
Hitbox visualization showing Daisy's up special, Daisy Parasol, when it's open.

Overview[edit]

With Daisy's up special, Daisy Parasol, Daisy jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will. The first hit deals 3% damage, the second and the fifth hit deals 1% damage, the last hit and the open parasol deals 2% damage.

Prior to update 2.0.0, if up special's first hit is the only hit connecting to the opponent, it can kill foes at 0% when placed in the air.[1] Her up special can still be used at a kill move but at reasonably high percentages.

Like every up special, Daisy can use it as a recovery tool. The hitboxes from the parasol can hit the edgeguarder which happens to be it a good anti-edgeguarding tool.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Change Daisy Parasol's multi hits have reduced knockback.
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Daisy Parasol.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.

Super Smash Bros. Ultimate 3.1.0

  • Buff Daisy Parasol's hits connect more reliably.

Super Smash Bros. Ultimate 4.0.0

  • Bug fix Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.

Super Smash Bros. Ultimate 5.0.0

  • Buff Daisy Parasol's linking hits connect more reliably.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0 AngleIcon88.png Forward 0 100 160 HitboxTableIcon(True).png 5.0 top 0.0 5.0 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3.0% 0 AngleIcon100.png Standard 0 100 130 HitboxTableIcon(True).png 4.0 head 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (early)
0 0 5 1.0% 0 AngleIcon93.png Forward 0 100 160 HitboxTableIcon(True).png 4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 5 1.0% 0 AngleIcon87.png Forward 0 100 80 HitboxTableIcon(True).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 5 1.0% 0 Autolink angle (367) Forward 0 100 70 HitboxTableIcon(True).png 5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (mid)
1 0 5 1.0% 0 AngleIcon87.png Forward 0 100 80 HitboxTableIcon(True).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 5 1.0% 0 Autolink angle (367) Forward 0 100 70 HitboxTableIcon(True).png 5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (late)
1 0 5 1.0% 0 Autolink angle (368) Forward 0 100 80 HitboxTableIcon(False).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 5 1.0% 0 Autolink angle (368) Forward 0 100 70 HitboxTableIcon(False).png 5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
The late multihits use a position vector with offsets [6, 25] for 12 frames.
Final hit
0 0 0 4.0% 0 AngleIcon81.png Forward 90 70 0 HitboxTableIcon(False).png 5.2 havel 0.0 4.5 -2.0 to 2.0 3.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon81.png Forward 90 70 0 HitboxTableIcon(False).png 3.0 arml 0.0 1.0 to -1.0 0.0 3.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Open parasol
0 0 18 2.0% 0 AngleIcon80.png Standard 65 15 0 HitboxTableIcon(True).png 2.0 havel -3.1 to 3.1 6.5 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Parasol (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Parasol SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

The move enables ledge grabs only from the front starting on frame 17. After the animation is finished, it transitions automatically into the open parasol portion.

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27 (rehit rate: 5)
Final hit 31-32
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Open parasol[edit]

Daisy can drift horizontally during this animation, and can only grab ledges from the front. The parasol can be closed at any time, and will do so automatically if it has been open for more than 480 frames total.

Hitbox 8- (rehit rate: 18)
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxLoopS).png FrameIcon(HitboxLoopE).png

Closing parasol[edit]

After the animation is finished, Daisy can open the parasol again, even during helplessness, unless the maximum open duration of 480 frames has been reached. Undergoing helplessness also allows Daisy to grab ledges from behind, unlike the rest of the move's states.

Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Landing[edit]

Interruptible (open parasol) 27
Animation length (open parasol) 40
Interruptible (closed parasol) 41
Animation length (closed parasol) 64
Open parasol  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Closed parasol  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Interruptibility
Interruptible

Parameters[edit]

Horizontal speed multiplier on startup 0.67
Startup gravity 0.5
Stick sensitivity to angle 0.625
Maximum angle deviation 18°
Grounded height multiplier 0.95
Aerial height multiplier 1
Air acceleration multiplier with parasol open 1.2
Gravity multiplier with parasol open 0.3
Maximum time with parasol open 480 frames
Helplessness air speed multiplier 0.6
Landing lag 40 frames

References[edit]

  1. ^ EOE (2019-01-18). Peach & Daisy Gameplay Secrets - Smash Ultimate. Retrieved on 2022-11-30.