Bowser (SSBU)/Dash attack: Difference between revisions
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[[File:BowserDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bowser's dash attack.]] | [[File:BowserDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bowser's dash attack.]] | ||
==Overview== | ==Overview== | ||
A sidekick that’s similar to {{SSBU|Meta Knight}}’s dash attack. It has good [[knockback]] statistics, KOing at around 225% in {{SSBU|Final Destination}}. It launches opponents at an 80° [[angle]] and has solid active frames, which makes for a decent juggle setup, though even at 0% it's -5 on hit, giving the opponent the initiative. It's also very | A sidekick that’s similar to {{SSBU|Meta Knight}}’s dash attack. It has good [[knockback]] statistics, KOing at around 225% in {{SSBU|Final Destination}}. It launches opponents at an 80° [[angle]] and has solid active frames, which makes for a decent juggle setup, though even at 0% it's -5 on hit, giving the opponent the initiative. It's also very susceptible to being [[punish]]ed on whiff, while not having favourable cross-ups on [[shield]], so [[Bowser (SSBU)/Grab|dash grab]], pivot cancelled {{mvsub|Bowser|SSBU|forward tilt}}, and short hop {{Bowser (SSBU)/Forward aerial|forward aerial}} tend to be used more often as they outclass the move greatly in kill power and speed. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 17:22, December 18, 2023
Overview
A sidekick that’s similar to Meta Knight’s dash attack. It has good knockback statistics, KOing at around 225% in Final Destination. It launches opponents at an 80° angle and has solid active frames, which makes for a decent juggle setup, though even at 0% it's -5 on hit, giving the opponent the initiative. It's also very susceptible to being punished on whiff, while not having favourable cross-ups on shield, so dash grab, pivot cancelled forward tilt, and short hop Template:Bowser (SSBU)/Forward aerial tend to be used more often as they outclass the move greatly in kill power and speed.
Hitboxes
Timing
Clean hit | 11-14 |
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Late hit | 15-20 |
Interruptible | 56 |
Animation length | 60 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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