Kirby (SSBU)/Neutral aerial: Difference between revisions
(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Kirby's neutral aerial. {{competitive expertise}} ==Overview== ==Update History== '''{{GameIc...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KirbyNAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's neutral aerial.]] | [[File:KirbyNAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Kirby spins around, performing somersaulting cartweels. It comes out on frame 8, tied with up aerial for the second fastest startup of his aerials. Thanks to its very minimal landing lag (6 frames), it’s safe on shield if used near the ground, and it’s great for shield pressure. It has a large hitbox that lasts for a long time becomes smaller and weaker with time, but even in the latest active frames, it's large enough to cover Kirby's entire body, and it's somewhat disjointed, giving him good protection when he uses it. As of patch 6.0.0, the clean hit on its first two active frames has very high knockback scaling and is strong enough to KO at around 110% at the ledge of Final Destination. Not only does this make it as strong as his back aerial, but this also makes it one of the strongest neutral aerials in the game, with its power being comparable to Samus’ neutral aerial. All these traits make it a powerful out of shield option. It has noticeable flaws though: it has the highest ending lag of Kirby's aerials, but this is compensated by its long active duration, and it autocancels later than the other aerial attacks, only doing so in a full hop. While it's not slow, it acts similarly to a sex kick, and its frame 8 startup causes it to have above average startup compared to aerials with similar properties. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|It has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
*{{buff| | *{{buff|It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of {{SSBU|Final Destination}}.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0 | |damage={{ShortHopDmgSSBU|10.0}} | ||
|angle=46 | |angle=46 | ||
|bk=35 | |bk=35 | ||
Line 19: | Line 22: | ||
|bn=hip | |bn=hip | ||
|xpos=2.5 | |xpos=2.5 | ||
|type=Body | |type=Body | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Mid hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0 | |damage={{ShortHopDmgSSBU|8.0}} | ||
|angle=46 | |angle=46 | ||
|bk=30 | |bk=30 | ||
Line 38: | Line 37: | ||
|bn=hip | |bn=hip | ||
|xpos=2.5 | |xpos=2.5 | ||
|type=Body | |type=Body | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0 | |damage={{ShortHopDmgSSBU|6.0}} | ||
|angle=46 | |angle=46 | ||
|bk=30 | |bk=30 | ||
Line 57: | Line 52: | ||
|bn=hip | |bn=hip | ||
|xpos=2.5 | |xpos=2.5 | ||
|type=Body | |type=Body | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Latest hit| | {{HitboxTableTitle|Latest hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0 | |damage={{ShortHopDmgSSBU|4.0}} | ||
|angle=46 | |angle=46 | ||
|bk=30 | |bk=30 | ||
Line 76: | Line 67: | ||
|bn=hip | |bn=hip | ||
|xpos=2.5 | |xpos=2.5 | ||
|type=Body | |type=Body | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 94: | Line 82: | ||
|8-9 | |8-9 | ||
|- | |- | ||
! | !Mid hit | ||
|10-13 | |10-13 | ||
|- | |- | ||
! | !Late hit | ||
|14-18 | |14-18 | ||
|- | |- | ||
Line 121: | Line 109: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|7 | |||
|- | |||
!Animation length | !Animation length | ||
| | |21 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}} | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 13:53, September 13, 2023
Overview[edit]
Kirby spins around, performing somersaulting cartweels. It comes out on frame 8, tied with up aerial for the second fastest startup of his aerials. Thanks to its very minimal landing lag (6 frames), it’s safe on shield if used near the ground, and it’s great for shield pressure. It has a large hitbox that lasts for a long time becomes smaller and weaker with time, but even in the latest active frames, it's large enough to cover Kirby's entire body, and it's somewhat disjointed, giving him good protection when he uses it. As of patch 6.0.0, the clean hit on its first two active frames has very high knockback scaling and is strong enough to KO at around 110% at the ledge of Final Destination. Not only does this make it as strong as his back aerial, but this also makes it one of the strongest neutral aerials in the game, with its power being comparable to Samus’ neutral aerial. All these traits make it a powerful out of shield option. It has noticeable flaws though: it has the highest ending lag of Kirby's aerials, but this is compensated by its long active duration, and it autocancels later than the other aerial attacks, only doing so in a full hop. While it's not slow, it acts similarly to a sex kick, and its frame 8 startup causes it to have above average startup compared to aerials with similar properties.
Update History[edit]
- It has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).
- It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of Final Destination.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Clean hit | 8-9 |
Mid hit | 10-13 |
Late hit | 14-18 |
Latest hit | 19-32 |
Ending autocancel | 49- |
Interruptible | 53 |
Animation length | 70 |
Landing lag[edit]
Interruptible | 7 |
---|---|
Animation length | 21 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|