Super Smash Bros. Ultimate

Kirby (SSBU)/Neutral aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Kirby's neutral aerial. {{competitive expertise}} ==Overview== ==Update History== '''{{GameIc...)
 
(→‎Overview: Wording and grammar)
Tag: Mobile edit
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KirbyNAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's neutral aerial.]]
[[File:KirbyNAirSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's neutral aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Kirby spins around, performing somersaulting cartweels. It comes out on frame 8, tied with up aerial for the second fastest startup of his aerials. Thanks to its very minimal landing lag (6 frames), it’s safe on shield if used near the ground, and it’s great for shield pressure. It has a large hitbox that lasts for a long time becomes smaller and weaker with time, but even in the latest active frames, it's large enough to cover Kirby's entire body, and it's somewhat disjointed, giving him good protection when he uses it. As of patch 6.0.0, the clean hit on its first two active frames has very high knockback scaling and is strong enough to KO at around 110% at the ledge of Final Destination. Not only does this make it as strong as his back aerial, but this also makes it one of the strongest neutral aerials in the game, with its power being comparable to Samus’ neutral aerial. All these traits make it a powerful out of shield option. It has noticeable flaws though: it has the highest ending lag of Kirby's aerials, but this is compensated by its long active duration, and it autocancels later than the other aerial attacks, only doing so in a full hop. While it's not slow, it acts similarly to a sex kick, and its frame 8 startup causes it to have above average startup compared to aerials with similar properties.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{buff|It has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).}}
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
*{{buff|Neutral aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of {{SSBU|Final Destination}}.}}
*{{buff|It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of {{SSBU|Final Destination}}.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage={{ShortHopDmgSSBU|10.0}}
|angle=46
|angle=46
|bk=35
|bk=35
Line 19: Line 22:
|bn=hip
|bn=hip
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Body
|type=Body
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage={{ShortHopDmgSSBU|8.0}}
|angle=46
|angle=46
|bk=30
|bk=30
Line 38: Line 37:
|bn=hip
|bn=hip
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Body
|type=Body
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Later hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage={{ShortHopDmgSSBU|6.0}}
|angle=46
|angle=46
|bk=30
|bk=30
Line 57: Line 52:
|bn=hip
|bn=hip
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Body
|type=Body
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Latest hit|24}}
{{HitboxTableTitle|Latest hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage={{ShortHopDmgSSBU|4.0}}
|angle=46
|angle=46
|bk=30
|bk=30
Line 76: Line 67:
|bn=hip
|bn=hip
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Body
|type=Body
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
Line 94: Line 82:
|8-9
|8-9
|-
|-
!Late hit
!Mid hit
|10-13
|10-13
|-
|-
!Later hit
!Late hit
|14-18
|14-18
|-
|-
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|7
|-
!Animation length
!Animation length
|6
|21
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 13:53, September 13, 2023

Hitbox visualization showing Kirby's neutral aerial.

Overview[edit]

Kirby spins around, performing somersaulting cartweels. It comes out on frame 8, tied with up aerial for the second fastest startup of his aerials. Thanks to its very minimal landing lag (6 frames), it’s safe on shield if used near the ground, and it’s great for shield pressure. It has a large hitbox that lasts for a long time becomes smaller and weaker with time, but even in the latest active frames, it's large enough to cover Kirby's entire body, and it's somewhat disjointed, giving him good protection when he uses it. As of patch 6.0.0, the clean hit on its first two active frames has very high knockback scaling and is strong enough to KO at around 110% at the ledge of Final Destination. Not only does this make it as strong as his back aerial, but this also makes it one of the strongest neutral aerials in the game, with its power being comparable to Samus’ neutral aerial. All these traits make it a powerful out of shield option. It has noticeable flaws though: it has the highest ending lag of Kirby's aerials, but this is compensated by its long active duration, and it autocancels later than the other aerial attacks, only doing so in a full hop. While it's not slow, it acts similarly to a sex kick, and its frame 8 startup causes it to have above average startup compared to aerials with similar properties.

Update History[edit]

Super Smash Bros. Ultimate 3.0.0

  • Buff It has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).

Super Smash Bros. Ultimate 6.0.0

  • Buff It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of Final Destination.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0 AngleIcon46.png Standard 35 117 0 HitboxTableIcon(False).png 9.0 hip 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 8.0% 0 AngleIcon46.png Standard 30 90 0 HitboxTableIcon(False).png 8.0 hip 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.0% 0 AngleIcon46.png Standard 30 90 0 HitboxTableIcon(False).png 7.0 hip 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Latest hit
0 0 0 4.0% 0 AngleIcon46.png Standard 30 90 0 HitboxTableIcon(False).png 6.0 hip 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Clean hit 8-9
Mid hit 10-13
Late hit 14-18
Latest hit 19-32
Ending autocancel 49-
Interruptible 53
Animation length 70
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 7
Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible