Super Smash Bros. Ultimate

Luigi (SSBU)/Forward smash: Difference between revisions

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|-
|-
!↗
!↗
|[[File:LuigiFSmashUpSSBU.gif|340px]]
|[[File:LuigiFSmashUpSSBU.gif|240px]]
|-
|-
!→
!→
|[[File:LuigiFSmashSSBU.gif|340px]]
|[[File:LuigiFSmashSSBU.gif|240px]]
|-
|-
!↘
!↘
|[[File:LuigiFSmashDownSSBU.gif|340px]]
|[[File:LuigiFSmashDownSSBU.gif|240px]]
|-
|-
|}
|}
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==Overview==
==Overview==
Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield.
Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up|24}}
{{HitboxTableTitle|Angled up|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5
|sd=5.0
|angle=52
|angle=52
|bk=20
|bk=20
Line 42: Line 41:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5
|sd=5.0
|angle=52
|angle=52
|bk=20
|bk=20
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Not angled|24}}
{{HitboxTableTitle|Not angled|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5
|sd=5.0
|angle=42
|angle=42
|bk=20
|bk=20
Line 81: Line 80:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5
|sd=5.0
|angle=42
|angle=42
|bk=20
|bk=20
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5
|sd=5.0
|angle=37
|angle=37
|bk=20
|bk=20
Line 120: Line 119:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5
|sd=5.0
|angle=37
|angle=37
|bk=20
|bk=20

Latest revision as of 22:14, July 31, 2023

Luigi forward smash hitbox visualizations
LuigiFSmashUpSSBU.gif
LuigiFSmashSSBU.gif
LuigiFSmashDownSSBU.gif

Overview[edit]

Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 15.0% 5.0 AngleIcon52.png Standard 20 131 0 HitboxTableIcon(False).png 3.8 shoulderl 8.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Forward Smash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 5.0 AngleIcon52.png Standard 20 131 0 HitboxTableIcon(False).png 4.3 shoulderl 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Forward Smash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Not angled
0 0 0 15.0% 5.0 AngleIcon42.png Standard 20 121 0 HitboxTableIcon(False).png 3.8 shoulderl 8.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Forward Smash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 5.0 AngleIcon42.png Standard 20 121 0 HitboxTableIcon(False).png 4.3 shoulderl 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Forward Smash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down
0 0 0 15.0% 5.0 AngleIcon37.png Standard 20 116 0 HitboxTableIcon(False).png 3.8 shoulderl 8.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Forward Smash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 5.0 AngleIcon37.png Standard 20 116 0 HitboxTableIcon(False).png 4.3 shoulderl 2.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Forward Smash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 4-5
Hitboxes 12-13
Interruptible 42
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible