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Donkey Kong (SSBM)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
DK swings and throws the opponent behind himself. A great backthrow with good knockback, which enables it to be a decent killthrow vs lighter characters. Otherwise, it's a solid tool for setting up an edgeguard situation. | |||
==Throw data== | ==Throw data== | ||
{{MeleeThrowTableHeader}} | {{MeleeThrowTableHeader}} |
Latest revision as of 05:15, September 21, 2022
Overview[edit]
DK swings and throws the opponent behind himself. A great backthrow with good knockback, which enables it to be a decent killthrow vs lighter characters. Otherwise, it's a solid tool for setting up an edgeguard situation.
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 11% | ![]() |
65 | 65 | 0 | ![]() |
Release | 3% | ![]() |
40 | 100 | 0 | ![]() |
Timing[edit]
The speed of this throw depends on the opponent's weight.
Baseline | |
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Invincibility | 1-8 |
Throw Release | 14 |
Animation length | 39 |
NTSC | ![]() |
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PAL | ![]() |
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Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 7.7 | 8.4 | 9.8 | 10.22 | 10.36 | 10.5 | 11.2 | 11.9 | 12.18 | 12.32 | 12.6 | 13.16 | 13.72 | 14 | 14.56 | 15.12 | 15.26 | 15.4 | 15.54 | 15.96 | 16.38 | 16.52 |
Animation length | 21.45 | 23.4 | 27.3 | 28.47 | 28.86 | 29.25 | 31.2 | 33.15 | 33.93 | 34.32 | 35.1 | 36.66 | 38.22 | 39 | 40.56 | 42.12 | 42.51 | 42.9 | 43.29 | 44.46 | 45.63 | 46.02 |
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Max (Bowser, PAL) | ![]() |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
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