Jigglypuff (SSBU)/Up tilt: Difference between revisions
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==Overview== | ==Overview== | ||
A scorpion kick. Unless the opponent has a tall hurtbox, this move will fail to hit anyone in front of Jigglypuff. However, it's fast, does decent damage, and can combo into itself, rest, or an aerial at low percents, and KO around | A scorpion kick. Unless the opponent has a tall hurtbox, this move will fail to hit anyone in front of Jigglypuff. However, it's fast, does decent damage, and can combo into itself, rest, or an aerial at low percents, and KO around 120%, depending on the character. | ||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}} | ||
{{MvSubNavJigglypuff|g=SSBU}} | {{MvSubNavJigglypuff|g=SSBU}} | ||
[[Category:Jigglypuff (SSBU)]] | [[Category:Jigglypuff (SSBU)]] | ||
[[Category:Up tilts (SSBU)]] | [[Category:Up tilts (SSBU)]] |
Latest revision as of 07:20, August 16, 2022
Overview[edit]
A scorpion kick. Unless the opponent has a tall hurtbox, this move will fail to hit anyone in front of Jigglypuff. However, it's fast, does decent damage, and can combo into itself, rest, or an aerial at low percents, and KO around 120%, depending on the character.
Hitboxes[edit]
Timing[edit]
Clean hit | 9-10 |
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Late hit | 11-13 |
Interruptible | 25 |
Animation length | 24 |
Lag time |
Hitbox |
Hitbox change |
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