Duck Hunt (SSBU)/Forward aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Duck Hunt's forward aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultimate...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise|description is a bit vague}} | |||
[[File:DuckHuntFAirSSBU.gif|thumb|450px|Hitbox visualization showing Duck Hunt's forward aerial.]] | [[File:DuckHuntFAirSSBU.gif|thumb|450px|Hitbox visualization showing Duck Hunt's forward aerial.]] | ||
==Overview== | ==Overview== | ||
The duck lunges forward to peck opponents. While disjointed, there is a major blindspot close to the duo later into the move, causing the move to whiff if used too close to characters such as {{SSBU|Joker}} or {{SSBU|Palutena}}. | |||
Duck Hunt's forward aerial is primarily used for positioning, keeping opponents at bay. As such, it is important for their [[neutral game]]. It can, however, be used to set up for grabs, [[Trick Shot]] setups or other options. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=6.5% | |damage=6.5% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=80 | |ks=80 | ||
Line 24: | Line 29: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=6.5% | |damage=6.5% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=80 | |ks=80 | ||
Line 47: | Line 53: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=48 | |angle=48 | ||
|bk= | |af=3 | ||
|bk=30 | |||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
Line 61: | Line 68: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.5% | |damage=7.5% | ||
|angle=48 | |angle=48 | ||
|bk= | |af=3 | ||
|bk=30 | |||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
Line 81: | Line 89: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 118: | Line 127: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 17:04, July 31, 2022
Overview[edit]
The duck lunges forward to peck opponents. While disjointed, there is a major blindspot close to the duo later into the move, causing the move to whiff if used too close to characters such as Joker or Palutena.
Duck Hunt's forward aerial is primarily used for positioning, keeping opponents at bay. As such, it is important for their neutral game. It can, however, be used to set up for grabs, Trick Shot setups or other options.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Early hit | 7 |
Clean hit | 8-9 |
Late hit | 10-11 |
Ending autocancel | 46- |
Interruptible | 45 |
Animation length | 49 |
Landing lag[edit]
Interruptible | 10 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|