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Duck Hunt (SSBU)/Neutral attack/Infinite: Difference between revisions
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Line 14: | Line 14: | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=16 | |bk=16 | ||
|ks=15 | |ks=15 | ||
Line 32: | Line 33: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=10 | |ks=10 | ||
Line 55: | Line 57: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 61: | Line 63: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=140 | |ks=140 | ||
Line 83: | Line 86: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=140 | |ks=140 | ||
Line 105: | Line 109: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=140 | |ks=140 | ||
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |2-3, 19-20 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13, 15, 17, 19 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 13:56, July 31, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 19-20 |
---|---|
Rapid jab | 5, 7, 9, 11, 13, 15, 17, 19 |
Finisher | 4 |
Interruptible | 46 |
Animation length | 50 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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