Luigi (SSBU)/Down special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|in move itself|Luigi Cyclone}} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:LuigiDSpecialGroundedSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]] | |||
[[File:LuigiDSpecialAerialSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's aerial Luigi Cyclone.]] | [[File:LuigiDSpecialAerialSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's aerial Luigi Cyclone.]] | ||
==Overview== | ==Overview== | ||
Luigi swiftly spins and creates a multi-hit damaging whirlwind that launches opponents with its final hit. Unlike previous games, it no longer gains sufficient height even with [[button mashing]], making it essentially useless for [[recovery]], and makes Luigi easier to [[edgeguard]] and [[gimp]]. However, the move has gained some notable strengths. It has larger hitboxes and now has a [[windbox]] that sucks the opponent into the move which helps it connect with opponents more consistently. It also has increased damage and knockback, making it a viable KO move particularily near the upper [[blast line]]s, and can be combo'd into from his down throw for a potential KO at high percents. It can also be a KO move on the ground near the ledge at very high percents, especially if the opponents' [[DI]] is poor. | |||
It also has one last notable strength which is that it grants Luigi [[invincibility]] frames during the move. The amount and duration of invincibility depends on whether the move is used in the air or on the ground with the move having invincibility on frames 4-8 if used on the ground and frames 1-7 if used in the air. With its new trait of invincibility, Luigi can potentially break out of combos and tank through an opposing attack which when used properly, can help him get out of disadvantage and launch a counterattack. Lastly, its strong damage and knockback synergize with its invincibility to give it great ledge coverage use. | |||
However, its downsides should not be overlooked. It has very high cooldown after the final hit with 46 frames of [[ending lag]], making it very easy to punish if shielded or whiffed, and it can be easily read and avoided by the opponent. Additionally, despite its good KO power and utility in KO confirms, it can be survived even up to high percentages if the appropriate DI is used (down and away), especially if it becomes [[stale]]. | |||
Overall, despite losing all of its recovery potential, the move has excellent utility as a KO move, combo and disadvantage breaker, and ledge coverage tool, making it one of the most useful moves in Luigi's kit. However, its effectiveness in combo and disadvantage breaking have led it to be overused by many players which has caused the move to be very easy to read. Therefore, players must remain unpredictable and mix things up in order to take advantage of its strengths. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|[[Luigi Cyclone]] has more knockback (80 (base)/130/120 (scaling) → 85/140/130).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{bugfix|Luigi Cyclone's [[invincibility]] no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.}}<!--Do not list this as a nerf, the bug has been demonstrated to not have benefitted Luigi in any practical way.--> | |||
==Hitboxes== | ==Hitboxes== | ||
=== | ===Grounded=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Multihits| | {{HitboxTableTitle|Multihits|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=6 | |||
|damage=2.0% | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|bk= | |bk=85 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=10.0 | ||
|zpos=5.5 | |zpos=-5.5 | ||
|ff=0.8 | |ff=0.8 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=6 | |||
|damage=2.0% | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|bk= | |bk=85 | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=10.0 | ||
|zpos= | |zpos=5.5 | ||
|ff=0.8 | |ff=0.8 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=6 | |||
|damage=2.0% | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|bk= | |bk=25 | ||
|ks= | |ks=60 | ||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=5.5 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=0.8 | |ff=0.8 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=4 | |id=4 | ||
|rehit=10 | |||
|damage=0.0% | |||
|part=1 | |part=1 | ||
|angle=180 | |angle=180 | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=50 | ||
|r= | |r=19.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 86: | Line 103: | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|clang=f | |||
|rebound=f | |||
|flinchless=t | |||
|setweight=t | |||
|nogfx=t | |||
|hitbits=No item | |||
}} | }} | ||
{{HitboxTableTitle|Final hit| | {{HitboxTableRowNote|The ID 0 to 2 hitboxes use a [[position vector]] with offsets [0, 8] for 9 frames.|50}} | ||
{{HitboxTableTitle|Final hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 95: | Line 118: | ||
|angle=70 | |angle=70 | ||
|bk=85 | |bk=85 | ||
|ks= | |ks=140 | ||
|fkv=0 | |fkv=0 | ||
|r=7.5 | |r=7.5 | ||
Line 113: | Line 136: | ||
|angle=70 | |angle=70 | ||
|bk=85 | |bk=85 | ||
|ks= | |ks=140 | ||
|fkv=0 | |fkv=0 | ||
|r=7.5 | |r=7.5 | ||
Line 129: | Line 152: | ||
|id=2 | |id=2 | ||
|damage=4.0% | |damage=4.0% | ||
|angle= | |angle=90 | ||
|bk=85 | |bk=85 | ||
|ks= | |ks=140 | ||
|fkv=0 | |fkv=0 | ||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=4.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=2.0 | |ff=2.0 | ||
Line 145: | Line 168: | ||
}} | }} | ||
|} | |} | ||
=== | ===Aerial=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Multihits| | {{HitboxTableTitle|Multihits|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=6 | |||
|damage=2.0% | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|bk= | |af=3 | ||
|bk=80 | |||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=6.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=9.5 | ||
|zpos= | |zpos=5.5 | ||
|ff=0.8 | |ff=0.8 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=6 | |||
|damage=2.0% | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|bk= | |af=3 | ||
|bk=80 | |||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=6.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=9.5 | ||
|zpos=5.5 | |zpos=-5.5 | ||
|ff=0.8 | |ff=0.8 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=6 | |||
|damage=2.0% | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|bk= | |af=3 | ||
|ks= | |bk=80 | ||
|ks=30 | |||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=2.5 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=0.8 | |ff=0.8 | ||
|sdi=0.8 | |sdi=0.8 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=4 | |id=4 | ||
|rehit=10 | |||
|part=1 | |||
|damage=0.0% | |damage=0.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=45 | ||
|r= | |r=15.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 226: | Line 254: | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|clang=f | |||
|rebound=f | |||
|flinchless=t | |||
|setweight=t | |||
|nogfx=t | |||
|hitbits=No item | |||
}} | }} | ||
{{HitboxTableTitle|Final hit| | {{HitboxTableRowNote|The ID 0 to 2 hitboxes use a position vector with offsets [0, 8] for 8 frames.|50}} | ||
{{HitboxTableTitle|Final hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 235: | Line 269: | ||
|angle=70 | |angle=70 | ||
|bk=85 | |bk=85 | ||
|ks= | |ks=130 | ||
|fkv=0 | |fkv=0 | ||
|r=7.5 | |r=7.5 | ||
Line 253: | Line 287: | ||
|angle=70 | |angle=70 | ||
|bk=85 | |bk=85 | ||
|ks= | |ks=130 | ||
|fkv=0 | |fkv=0 | ||
|r=7.5 | |r=7.5 | ||
Line 269: | Line 303: | ||
|id=2 | |id=2 | ||
|damage=4.0% | |damage=4.0% | ||
|angle= | |angle=89 | ||
|bk=85 | |bk=85 | ||
|ks= | |ks=130 | ||
|fkv=0 | |fkv=0 | ||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos= | |ypos=2.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=2.0 | |ff=2.0 | ||
Line 288: | Line 322: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility ( | !Invincibility (grounded) | ||
|4-8 | |||
|- | |||
!Invincibility (aerial) | |||
|1-7 | |1-7 | ||
|- | |- | ||
! | !Multihits | ||
| | |10-33 (rehit rate: 6) | ||
|- | |- | ||
! | !Windbox | ||
|10-33 | |10-33 (rehit rate: 10) | ||
|- | |- | ||
!Final hit | !Final hit | ||
Line 308: | Line 345: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=2}} | |||
|- | |- | ||
!Windbox {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=FlinchlessHitbox|c=24}}{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Interruptible|c=2}} | |||
|- | |- | ||
!Grounded {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=5}}{{FrameStrip|t=Vulnerable|c=79}} | |||
|- | |||
!Aerial {{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=80}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|flinchlesshitbox=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{ | |||
==Parameters== | |||
The move can gain height by mashing the special move button during frames 10-40. | |||
{|class="wikitable" | |||
!Horizontal acceleration | |||
|0.04 | |||
|- | |||
!Maximum horizontal speed | |||
|1.1 (grounded)<br>0.7 (aerial) | |||
|- | |||
!Added upward speed per button press | |||
|0.65 | |||
|- | |||
!Maximum upward speed | |||
|0.85 | |||
|- | |||
!Friction after last hit | |||
|0.045 | |||
|} | |||
==Trivia== | |||
*The aerial version's windbox has a linking issue caused by the angle type it uses. It has an angle of 180°, but since it forces knockback in the direction Luigi is facing, opponents behind him are pushed away from him instead of towards him, as if they were hit from his frontside. The grounded version's windbox lacks this issue, as it uses a standard angle type. | |||
{{MvSubNavLuigi|g=SSBU}} | {{MvSubNavLuigi|g=SSBU}} | ||
[[Category:Luigi (SSBU)]] | [[Category:Luigi (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |
Latest revision as of 12:33, July 31, 2022
Overview[edit]
Luigi swiftly spins and creates a multi-hit damaging whirlwind that launches opponents with its final hit. Unlike previous games, it no longer gains sufficient height even with button mashing, making it essentially useless for recovery, and makes Luigi easier to edgeguard and gimp. However, the move has gained some notable strengths. It has larger hitboxes and now has a windbox that sucks the opponent into the move which helps it connect with opponents more consistently. It also has increased damage and knockback, making it a viable KO move particularily near the upper blast lines, and can be combo'd into from his down throw for a potential KO at high percents. It can also be a KO move on the ground near the ledge at very high percents, especially if the opponents' DI is poor.
It also has one last notable strength which is that it grants Luigi invincibility frames during the move. The amount and duration of invincibility depends on whether the move is used in the air or on the ground with the move having invincibility on frames 4-8 if used on the ground and frames 1-7 if used in the air. With its new trait of invincibility, Luigi can potentially break out of combos and tank through an opposing attack which when used properly, can help him get out of disadvantage and launch a counterattack. Lastly, its strong damage and knockback synergize with its invincibility to give it great ledge coverage use.
However, its downsides should not be overlooked. It has very high cooldown after the final hit with 46 frames of ending lag, making it very easy to punish if shielded or whiffed, and it can be easily read and avoided by the opponent. Additionally, despite its good KO power and utility in KO confirms, it can be survived even up to high percentages if the appropriate DI is used (down and away), especially if it becomes stale.
Overall, despite losing all of its recovery potential, the move has excellent utility as a KO move, combo and disadvantage breaker, and ledge coverage tool, making it one of the most useful moves in Luigi's kit. However, its effectiveness in combo and disadvantage breaking have led it to be overused by many players which has caused the move to be very easy to read. Therefore, players must remain unpredictable and mix things up in order to take advantage of its strengths.
Update History[edit]
- Luigi Cyclone has more knockback (80 (base)/130/120 (scaling) → 85/140/130).
- Luigi Cyclone's invincibility no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.
Hitboxes[edit]
Grounded[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multihits | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 6 | 2.0% | 0 | Standard | 85 | 30 | 0 | 5.5 | top | 0.0 | 10.0 | -5.5 | 0.8× | 0.8× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 6 | 2.0% | 0 | Standard | 85 | 30 | 0 | 5.5 | top | 0.0 | 10.0 | 5.5 | 0.8× | 0.8× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
0 | 0 | 6 | 2.0% | 0 | Standard | 25 | 60 | 0 | 6.0 | top | 0.0 | 5.5 | 0.0 | 0.8× | 0.8× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
4 | 1 | 10 | 0.0% | 0 | Standard | 0 | 100 | 50 | 19.5 | top | 0.0 | 8.5 | 0.0 | 0.8× | 0.8× | 0% | None | No item | All | ||||||||||||||||||||||||||||||
The ID 0 to 2 hitboxes use a position vector with offsets [0, 8] for 9 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Final hit | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Standard | 85 | 140 | 0 | 7.5 | top | 0.0 | 11.0 | -9.5 | 2.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 4.0% | 0 | Standard | 85 | 140 | 0 | 7.5 | top | 0.0 | 11.0 | 9.5 | 2.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 4.0% | 0 | Standard | 85 | 140 | 0 | 6.5 | top | 0.0 | 4.0 | 0.0 | 2.0× | 1.0× | 0% | Kick | All | All |
Aerial[edit]
Timing[edit]
Invincibility (grounded) | 4-8 |
---|---|
Invincibility (aerial) | 1-7 |
Multihits | 10-33 (rehit rate: 6) |
Windbox | 10-33 (rehit rate: 10) |
Final hit | 40 |
Interruptible | 86 |
Animation length | 87 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Windbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Flinchless hitbox |
Interruptible |
Parameters[edit]
The move can gain height by mashing the special move button during frames 10-40.
Horizontal acceleration | 0.04 |
---|---|
Maximum horizontal speed | 1.1 (grounded) 0.7 (aerial) |
Added upward speed per button press | 0.65 |
Maximum upward speed | 0.85 |
Friction after last hit | 0.045 |
Trivia[edit]
- The aerial version's windbox has a linking issue caused by the angle type it uses. It has an angle of 180°, but since it forces knockback in the direction Luigi is facing, opponents behind him are pushed away from him instead of towards him, as if they were hit from his frontside. The grounded version's windbox lacks this issue, as it uses a standard angle type.
|