Sonic (SSBU)/Floor attack (front): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Sonic's getup attack when laying on his front. {{competitive expertise}...") |
No edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
|damage=6.0% | |damage=6.0% | ||
|sd=10.0 | |sd=10.0 | ||
|angle= | |angle=361 | ||
|bk=80 | |bk=80 | ||
|ks=50 | |ks=50 | ||
Line 51: | Line 51: | ||
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | ||
==Trivia== | |||
*Alongside {{SSBU|Bowser Jr.}}'s [[Bowser Jr. (SSBU)/Floor attack (back)|back floor attack]], this is the only floor attack in the game to consist of a single hit, rather than two separate hits to the character's respective sides. | |||
**It also deals less damage than each hit of other characters' floor attacks (7% → 6%), but with some more [[shield damage]] to compensate (8 → 10). | |||
{{MvSubNavSonic|g=SSBU}} | {{MvSubNavSonic|g=SSBU}} | ||
[[Category:Sonic (SSBU)]] | [[Category:Sonic (SSBU)]] | ||
[[Category: | [[Category:Floor attacks (SSBU)]] |
Latest revision as of 11:44, July 31, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Intangibility | 1-21 |
---|---|
Hitbox | 15-21 |
Interruptible | 46 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Trivia[edit]
- Alongside Bowser Jr.'s back floor attack, this is the only floor attack in the game to consist of a single hit, rather than two separate hits to the character's respective sides.
- It also deals less damage than each hit of other characters' floor attacks (7% → 6%), but with some more shield damage to compensate (8 → 10).
|