Villager (SSBU)/Up tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:VillagerUTiltSSBU.gif|thumb| | [[File:VillagerUTiltSSBU.gif|thumb|350px|Hitbox visualization showing Villager's up tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.}} | *{{buff|The move grants [[intangibility]] on Villager's head and arm during frames 7-25, giving it better anti-air utility.}} | ||
*{{buff|The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.}} | *{{buff|The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.}} | ||
==Hitboxes== | ==Hitboxes== | ||
For the first hit, only the ID 2 hitbox has a hitstun modifier specified in the scripts, but it applies to all its hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 29: | Line 31: | ||
|slvl=S | |slvl=S | ||
|a=f | |a=f | ||
|setweight=t | |||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 48: | Line 52: | ||
|slvl=S | |slvl=S | ||
|a=f | |a=f | ||
|setweight=t | |||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 67: | Line 73: | ||
|slvl=S | |slvl=S | ||
|g=f | |g=f | ||
|setweight=t | |||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage=6.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=140 | |ks=140 | ||
Line 88: | Line 96: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=6.0% | |damage=6.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=140 | |ks=140 | ||
Line 106: | Line 116: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 127: | Line 138: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=5}} | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=27}} | !Head and arm {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=27}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 16:14, July 26, 2022
Overview[edit]
Update History[edit]
- The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
- The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.
Hitboxes[edit]
For the first hit, only the ID 2 hitbox has a hitstun modifier specified in the scripts, but it applies to all its hitboxes due to a glitch.
Timing[edit]
Head and arm intangible | 7-25 |
---|---|
Hit 1 | 7-18 |
Hit 2 | 22-25 |
Interruptible | 48 |
Animation length | 52 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head and arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|