Villager (SSBU)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:VillagerJab2SSBU.gif|thumb| | [[File:VillagerJab2SSBU.gif|thumb|350px|Hitbox visualization showing Villager's second jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 9: | Line 9: | ||
==Hitboxes== | ==Hitboxes== | ||
The hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 11 for the last hitbox ends up applying to all of them. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 15: | Line 16: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=25 | |ks=25 | ||
Line 35: | Line 37: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=20 | |ks=20 | ||
Line 55: | Line 58: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=20 | |ks=20 | ||
Line 74: | Line 78: | ||
==Timing== | ==Timing== | ||
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|3-4 | |3-4 | ||
|- | |- | ||
! | !rowspan=2|Jab 1 continuability!!Held on hit or tapped | ||
| | |5-23 | ||
|- | |||
!Held without hitting | |||
|7 | |||
|- | |||
!colspan=2|Finisher transition | |||
|7 | |||
|- | |- | ||
!Interruptible | !colspan=2|Interruptible | ||
|24 | |24 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|29 | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}} | ||
|- | |||
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=6}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavVillager|g=SSBU}} | {{MvSubNavVillager|g=SSBU}} | ||
[[Category:Villager (SSBU)]] | [[Category:Villager (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 16:00, July 26, 2022
Overview[edit]
Update History[edit]
- It has a higher hitstun modifier (2/0 → 2/11).
- It has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
Hitboxes[edit]
The hitboxes have different hitstun modifiers coded, but due to a glitch, only the modifier of 11 for the last hitbox ends up applying to all of them.
Timing[edit]
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Hitboxes | 3-4 | |
---|---|---|
Jab 1 continuability | Held on hit or tapped | 5-23 |
Held without hitting | 7 | |
Finisher transition | 7 | |
Interruptible | 24 | |
Animation length | 29 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|