Kirby (SSBU)/Back throw: Difference between revisions
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S |
Latest revision as of 19:37, July 19, 2022
Kirby back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
The Big Suplex from the Suplex Ability. It has very low ending lag, but since Kirby jumps immediately after releasing the opponent and moves slightly forwards, its combo potential to back aerial at 0% has weakened compared to Smash 4. However, in spite of its low base knockback and average damage output, it has very high knockback scaling. Due to this, it has decent knockback overall, giving it moderate KO potential at the ledge.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 30 | 120 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-41 |
---|---|
Air transition | 13 |
Throw release | 41 |
Interruptible | 50 |
Animation length | 62 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|