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Sonic (SSBU)/Down aerial: Difference between revisions
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[[File:SonicDAirSSBU.gif|thumb|270px|Hitbox visualization showing Sonic's down aerial.]] | [[File:SonicDAirSSBU.gif|thumb|270px|Hitbox visualization showing Sonic's down aerial.]] | ||
==Overview== | ==Overview== | ||
A diagonal flying kick. It is a stall-then-fall, but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also meteor smashes aerial opponents at the beginning of the attack, but not grounded opponents | A diagonal flying kick. It is a stall-then-fall, but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also meteor smashes aerial opponents at the beginning of the attack, but not grounded opponents. | ||
It resembles the Stomp Dive from Sonic the Fighters and the Sonic Rocket from Sonic Battle. | It resembles the Stomp Dive from Sonic the Fighters and the Sonic Rocket from Sonic Battle. | ||
Line 11: | Line 11: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0 | |damage={{ShortHopDmgSSBU|8.0}} | ||
|angle=285 | |angle=285 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=90 | |ks=90 | ||
Line 21: | Line 22: | ||
|r=3.6 | |r=3.6 | ||
|bn=top | |bn=top | ||
|ypos=-0.3 | |ypos=-0.3 | ||
|zpos=3.1 | |zpos=3.1 | ||
|ff=1.5 | |ff=1.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 33: | Line 32: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=8.0 | |damage={{ShortHopDmgSSBU|8.0}} | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=70 | |ks=70 | ||
Line 40: | Line 40: | ||
|r=6.2 | |r=6.2 | ||
|bn=top | |bn=top | ||
|ypos=1.5 | |ypos=1.5 | ||
|zpos=1.8 | |zpos=1.8 | ||
|ff=1.5 | |ff=1.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0 | |damage={{ShortHopDmgSSBU|7.0}} | ||
|angle=70 | |angle=70 | ||
|bk=75 | |bk=75 | ||
Line 60: | Line 58: | ||
|r=3.2 | |r=3.2 | ||
|bn=top | |bn=top | ||
|zpos=2.9 | |zpos=2.9 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 71: | Line 65: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=5.0 | |damage={{ShortHopDmgSSBU|5.0}} | ||
|angle=70 | |angle=70 | ||
|bk=80 | |bk=80 | ||
Line 78: | Line 72: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=3.0 | |ypos=3.0 | ||
|zpos=2.0 | |zpos=2.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 91: | Line 82: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move first sets Sonic's vertical momentum to 0.5 on frames 1-15, then sets his horizontal momentum to 0.9 and his vertical momentum to -4 from frame 16 onward. Manual horizontal movement is also disabled during frames 1-60. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 123: | Line 115: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |31 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavSonic|g=SSBU}} | {{MvSubNavSonic|g=SSBU}} | ||
[[Category:Sonic (SSBU)]] | [[Category:Sonic (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |
Latest revision as of 18:37, July 19, 2022
Overview[edit]
A diagonal flying kick. It is a stall-then-fall, but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also meteor smashes aerial opponents at the beginning of the attack, but not grounded opponents.
It resembles the Stomp Dive from Sonic the Fighters and the Sonic Rocket from Sonic Battle.
Update History[edit]
- Down aerial no longer has its downward movement disabled when used out from of hitstun.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move first sets Sonic's vertical momentum to 0.5 on frames 1-15, then sets his horizontal momentum to 0.9 and his vertical momentum to -4 from frame 16 onward. Manual horizontal movement is also disabled during frames 1-60.
Initial autocancel | 1-3 |
---|---|
Clean hit | 17-19 |
Late hit | 20-32 |
Ending autocancel | 41- |
Interruptible | 46 |
Animation length | 61 |
Landing lag[edit]
Interruptible | 22 |
---|---|
Animation length | 31 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|