Ivysaur (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:IvysaurRapidJabSSBU.gif|thumb| | [[File:IvysaurRapidJabSSBU.gif|thumb|350px|Hitbox visualization showing Ivysaur's rapid jab.]] | ||
[[File:IvysaurRapidJabFinisherSSBU.gif|thumb| | [[File:IvysaurRapidJabFinisherSSBU.gif|thumb|350px|Hitbox visualization showing Ivysaur's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Rapid jab]] finisher has [[transcendent priority]], preventing it from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 16: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=7 | |bk=7 | ||
|ks=30 | |ks=30 | ||
Line 26: | Line 31: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|3× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 32: | Line 40: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=66 | |ks=66 | ||
Line 45: | Line 54: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=66 | |ks=66 | ||
Line 63: | Line 76: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=66 | |ks=66 | ||
Line 81: | Line 98: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|4, 7, 10, 13 | |2-3, 22-23 | ||
|- | |||
!Rapid jab | |||
|4, 7, 10, 13, 16, 19, 22 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 12:34, July 18, 2022
Overview[edit]
Update History[edit]
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 22-23 |
---|---|
Rapid jab | 4, 7, 10, 13, 16, 19, 22 |
Finisher | 4-5 |
Interruptible | 40 |
Animation length | 64 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|