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Ivysaur neutral special hitbox visualizations.
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Grounded |
Aerial
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Overview[edit]
Update History[edit]
3.1.0
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Launcher (grounded)
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0 |
0 |
0 |
3.0% |
1.0 |
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Standard |
0 |
100 |
100 |
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5.0 |
top |
0.0 |
4.5 |
1.2 to -1.2 |
1.0× |
0.0× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
3.0% |
1.0 |
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Standard |
0 |
100 |
100 |
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5.5 |
top |
0.0 |
4.5 |
-8.0 |
1.0× |
0.0× |
0% |
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Kick |
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All |
All |
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2 |
0 |
0 |
3.0% |
1.0 |
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Standard |
0 |
100 |
100 |
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5.5 |
top |
0.0 |
4.5 |
8.0 |
1.0× |
0.0× |
0% |
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Kick |
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All |
All |
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Launcher (aerial)
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0 |
0 |
0 |
3.0% |
1.0 |
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Standard |
0 |
100 |
105 |
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8.0 |
top |
0.0 |
4.5 |
0.0 |
1.0× |
0.0× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
3.0% |
1.0 |
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Standard |
0 |
100 |
105 |
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8.0 |
top |
0.0 |
4.5 |
-11.0 |
1.0× |
0.0× |
0% |
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Kick |
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All |
All |
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2 |
0 |
0 |
3.0% |
1.0 |
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Standard |
0 |
100 |
105 |
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8.0 |
top |
0.0 |
4.5 |
11.0 |
1.0× |
0.0× |
0% |
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Kick |
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All |
All |
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Loop launcher
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0 |
0 |
0 |
2.0% |
1.0 |
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Standard |
0 |
100 |
110 |
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4.0 |
top |
0.0 |
4.5 |
3.5 |
0.8× |
0.0× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
2.0% |
1.0 |
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Standard |
0 |
100 |
110 |
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4.0 |
top |
0.0 |
4.5 |
-3.5 |
0.8× |
0.0× |
0% |
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Kick |
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All |
All |
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Seeds (clean multihits)
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0 |
0 |
0 |
1.5% |
0 |
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Standard |
15 |
30 |
0 |
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4.5 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
0.5× |
0% |
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Punch |
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All |
All |
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Seeds (late multihits)
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0 |
0 |
0 |
1.3% |
0 |
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Standard |
15 |
30 |
0 |
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3.5 |
top |
0.0 |
0.0 |
0.0 |
0.8× |
0.5× |
0% |
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Punch |
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All |
All |
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Final seed
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0 |
0 |
0 |
3.0% |
0 |
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Standard |
100 |
46 |
0 |
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4.0 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
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Punch |
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All |
All |
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Ivysaur will fire between 4 and 10 looping shots, followed by the finishing shot. Looping shots are clean on 1-3 and late on 4-8 of their lives.
Minimum duration[edit]
Launching hit
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7-8
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Looping shot
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13, 19, 25, 31
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Final shot
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37
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Interruptible (ground, air)
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80, 67
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Animation length
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94
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In general[edit]
Launching hit
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7-8
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First loop frame
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13
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Looping shot
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13, 19, 25, 31, [37, 43, 49, 55, 61, 67]
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Last loop frame
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17
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Final shot
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11 + [loops * 6]
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Interruptible (ground)
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12 + [loops * 6] + 45
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Interruptible (air)
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12 + [loops * 6] + 32
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Animation length
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12 + [loops * 6] + 59
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Grounded |
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Aerial |
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Looping shot |
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Final shot |
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Ivysaur's moveset
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