Ivysaur (SSBU)/Neutral attack/Infinite
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Update History[edit]
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 22-23 |
---|---|
Rapid jab | 4, 7, 10, 13, 16, 19, 22 |
Finisher | 4-5 |
Interruptible | 40 |
Animation length | 64 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|