Bowser (SSBU)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJab1SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's first jab.]] | [[File:BowserJab1SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's first jab.]] | ||
==Overview== | ==Overview== | ||
Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has intangibility on his arm. | Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has [[intangibility]] on his arm. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 11: | Line 9: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=18 | |ks=18 | ||
Line 16: | Line 15: | ||
|r=3.2 | |r=3.2 | ||
|bn=top | |bn=top | ||
|ypos=11.0 | |ypos=11.0 | ||
|zpos=6.0 | |zpos=6.0 | ||
|ff=1.4 | |ff=1.4 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 29: | Line 26: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=18 | |ks=18 | ||
Line 34: | Line 32: | ||
|r=3.2 | |r=3.2 | ||
|bn=top | |bn=top | ||
|ypos=8.6 | |ypos=8.6 | ||
|zpos=8.5 | |zpos=8.5 | ||
|ff=1.4 | |ff=1.4 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 47: | Line 43: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter only | |||
|bk=30 | |bk=30 | ||
|ks=18 | |ks=18 | ||
Line 52: | Line 50: | ||
|r=3.8 | |r=3.8 | ||
|bn=top | |bn=top | ||
|ypos=8.0 | |ypos=8.0 | ||
|zpos=13.0 | |zpos=13.0 | ||
|ff=1.4 | |ff=1.4 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 65: | Line 61: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=18 | |ks=18 | ||
Line 82: | Line 79: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Lower arm intangible | ||
|7-8 | |7-8 | ||
|- | |- | ||
Line 88: | Line 85: | ||
|7-8 | |7-8 | ||
|- | |- | ||
! | !Continuability window | ||
|10 | |10-30 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 99: | Line 96: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}} | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |||
!Continuable {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Continuable|c=21}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=22}} | !Lower arm {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=22}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|intangible=y|vulnerable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|intangible=y|vulnerable=y|interruptible=y}} | ||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 11:49, June 16, 2022
Overview[edit]
Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has intangibility on his arm.
Hitboxes[edit]
Timing[edit]
Lower arm intangible | 7-8 |
---|---|
Hitboxes | 7-8 |
Continuability window | 10-30 |
Interruptible | 26 |
Animation length | 30 |
Hitboxes | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Continuable | ||||||||||||||||||||||||||||||
Lower arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
|