Kirby (SSBU)/Up aerial: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
*{{buff| | *{{buff|It has less ending lag (FAF 40 → 38).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
*{{buff| | *{{buff|It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0 | |damage={{ShortHopDmgSSBU|10.0}} | ||
|angle=70 | |angle=70 | ||
|bk=20 | |bk=20 | ||
Line 20: | Line 20: | ||
|r=4.0 | |r=4.0 | ||
|bn=footr | |bn=footr | ||
|ypos=-5.6 | |ypos=-5.6 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 31: | Line 27: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=10.0 | |damage={{ShortHopDmgSSBU|10.0}} | ||
|angle=70 | |angle=70 | ||
|bk=20 | |bk=20 | ||
Line 38: | Line 34: | ||
|r=4.5 | |r=4.5 | ||
|bn=footr | |bn=footr | ||
|ff=1.0 | |ff=1.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 76: | Line 68: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|8 | |||
|- | |||
!Animation length | !Animation length | ||
| | |26 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}} | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 23:33, June 5, 2022
Overview[edit]
Kirby backflips and performs a bycicle kick, similarly to his up smash. Due to coming out of frame 8, it's tied with neutral aerial for the second fastest startup of his aerials, and also low ending lag, autocancels in a short hop fast fall to due a lenient autocancel window and has a good initial autocancel window, which makes it useful for feinting and mixups when combined with its minimal landing lag. It's good for combos and juggles due to its vertical angle, yet it deals 10% and decent knockback, giving it KO potential at high percents, especially at a certain height.
Update History[edit]
- It has less ending lag (FAF 40 → 38).
- It has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-7 |
---|---|
Hitboxes | 8-13 |
Ending autocancel | 20- |
Interruptible | 36 |
Animation length | 45 |
Landing lag[edit]
Interruptible | 8 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|