Ganondorf (SSB4)/Forward smash: Difference between revisions
(New Page: ==Overview== Ganondorf does an elbow thrust that deals dark damage upon landing. It has slow startup and has high cooldown, but has the strongest knockback of all of his smash attac...) |
m (Text replacement - "== ([^=])" to "== $1") |
||
(12 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | |||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=2|Ganondorf forward smash hitbox visualization | |||
|- | |||
!↗ | |||
|[[File:GanondorfFSmashUp.gif|270px]] | |||
|- | |||
!→ | |||
|[[File:GanondorfFSmash.gif|270px]] | |||
|- | |||
!↘ | |||
|[[File:GanondorfFSmashDown.gif|270px]] | |||
|} | |||
==Overview== | ==Overview== | ||
Ganondorf | Ganondorf performs a forceful elbow thrust very similar to [[Captain Falcon]]'s forward smash, but with a [[dark]] effect. It has very slow startup and cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot close to Ganondorf. These properties make it a very high-risk and high-reward option, useful when the Ganondorf player has a [[Hard read|hard read]] or a large [[Punishment|punish]] opportunity.<br> | ||
The move has three versions: upwards, forwards, and downwards angles. The upwards version is useful when attacking aerial opponents, while the forwards version has the greatest horizontal reach. The downwards version can potentially help when reaching over a [[Ledge|ledge]] or the edge of a platform to connect further below Ganondorf.<br> | |||
This move's very high damage means it is dangerous to [[Shield|shielding]] opponents. Although punishable, an uncharged forward smash will take more than half of a shield's health; a fully charged one will cause an instant [[Shield break|shield break]]. It also allows the move to destroy most [[Projectile|projectiles]], and [[Priority|out-prioritise]] most attacks.<br> | |||
==Hitboxes== | |||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|24}} | |||
|angle=40 | |||
|bk=35 | |||
|ks=83 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=15 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|effect=Darkness | |||
|type=Elbow | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Burn | |||
|slvl=L | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|24}} | |||
|angle=40 | |||
|bk=30 | |||
|ks=75 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=16 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|effect=Darkness | |||
|type=Elbow | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Burn | |||
|slvl=L | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Charges between | |||
|9-10 | |||
|- | |||
!Hitboxes | |||
|21-26 | |||
|- | |||
!Interruptible | |||
|60 | |||
|- | |||
!Animation length | |||
|66 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=7}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] | ||
[[Category:Forward smashes (SSB4)]] | [[Category:Forward smashes (SSB4)]] |
Latest revision as of 23:27, April 12, 2022
Ganondorf forward smash hitbox visualization | |
---|---|
↗ | |
→ | |
↘ |
Overview[edit]
Ganondorf performs a forceful elbow thrust very similar to Captain Falcon's forward smash, but with a dark effect. It has very slow startup and cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot close to Ganondorf. These properties make it a very high-risk and high-reward option, useful when the Ganondorf player has a hard read or a large punish opportunity.
The move has three versions: upwards, forwards, and downwards angles. The upwards version is useful when attacking aerial opponents, while the forwards version has the greatest horizontal reach. The downwards version can potentially help when reaching over a ledge or the edge of a platform to connect further below Ganondorf.
This move's very high damage means it is dangerous to shielding opponents. Although punishable, an uncharged forward smash will take more than half of a shield's health; a fully charged one will cause an instant shield break. It also allows the move to destroy most projectiles, and out-prioritise most attacks.
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Hitboxes | 21-26 |
Interruptible | 60 |
Animation length | 66 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|