Super Smash Bros. 4

Ganondorf (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Ganondorf performs a forceful elbow thrust very similar to [[Captain Falcon]]'s forward smash, but with a [[dark]] effect. It has very slow startup and cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot close to Ganondorf. These properties make it a very high-risk and high-reward option, useful when the Ganondorf player has a [[Hard read|hard read]] or a large [[Punishment|punish]] opportunity.<br>
Ganondorf does an elbow thrust that deals [[dark]] damage upon landing. It has slow startup and has high cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot (which is located near him). It also can be angled, and has high [[shield damage]], taking more than half of a shield's health when uncharged and fully breaking them when fully charged. Because of its below-average speed, this move is usually only used as a punishing option or during a hard read in competitive play.
The move has three versions: upwards, forwards, and downwards angles. The upwards version is useful when attacking aerial opponents, while the forwards version has the greatest horizontal reach. The downwards version can potentially help when reaching over a [[Ledge|ledge]] or the edge of a platform to connect further below Ganondorf.<br>
This move's very high damage means it is dangerous to [[Shield|shielding]] opponents. Although punishable, an uncharged forward smash will take more than half of a shield's health; a fully charged one will cause an instant [[Shield break|shield break]]. It also allows the move to destroy most [[Projectile|projectiles]], and [[Priority|out-prioritise]] most attacks.<br>


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 23:27, April 12, 2022

Ganondorf forward smash hitbox visualization
GanondorfFSmashUp.gif
GanondorfFSmash.gif
GanondorfFSmashDown.gif

Overview[edit]

Ganondorf performs a forceful elbow thrust very similar to Captain Falcon's forward smash, but with a dark effect. It has very slow startup and cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot close to Ganondorf. These properties make it a very high-risk and high-reward option, useful when the Ganondorf player has a hard read or a large punish opportunity.
The move has three versions: upwards, forwards, and downwards angles. The upwards version is useful when attacking aerial opponents, while the forwards version has the greatest horizontal reach. The downwards version can potentially help when reaching over a ledge or the edge of a platform to connect further below Ganondorf.
This move's very high damage means it is dangerous to shielding opponents. Although punishable, an uncharged forward smash will take more than half of a shield's health; a fully charged one will cause an instant shield break. It also allows the move to destroy most projectiles, and out-prioritise most attacks.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 24% 0 AngleIcon40.png 35 83 0 5.0 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Elbow (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 24% 0 AngleIcon40.png 30 75 0 5.0 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Elbow (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Timing[edit]

Charges between 9-10
Hitboxes 21-26
Interruptible 60
Animation length 66
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible