Zelda (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ZeldaUpSmash.gif|thumb|270px|Hitbox visualization showing Zelda's up smash.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.0.8]] | |||
*{{buff|Up smash's last hit's knockback growth increased|190|214, its loop hits' hitbox sizes increased: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u, and its SDI multipliers decreased: 1× → 0.5×. Altogether, these changes improve its KO potential and make its hits connect together better.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1-4 (loop)|42}} | {{HitboxTableTitle|Hit 1-4 (loop)|42}} | ||
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|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Charges between | |||
|3-4 | |||
|- | |||
!Hits 1-4 | |||
|9, 12, 15, 18 | |||
|- | |||
!Hits 5-7 | |||
|25, 28, 31 | |||
|- | |||
!Hit 8 | |||
|34 | |||
|- | |||
!Interruptible | |||
|64 | |||
|- | |||
!Animation length | |||
|71 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=8}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | |||
[[Category:Up smashes (SSB4)]] |
Latest revision as of 21:59, April 12, 2022
Update history[edit]
- Up smash's last hit's knockback growth increased: 190 → 214, its loop hits' hitbox sizes increased: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u, and its SDI multipliers decreased: 1× → 0.5×. Altogether, these changes improve its KO potential and make its hits connect together better.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Hits 1-4 | 9, 12, 15, 18 |
Hits 5-7 | 25, 28, 31 |
Hit 8 | 34 |
Interruptible | 64 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|