Dr. Mario (SSB4)/Forward aerial: Difference between revisions
(added an update history for the move.) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Dr.MarioFAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's forward aerial.]] | [[File:Dr.MarioFAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's forward aerial.]] | ||
{{ | ==Overview== | ||
Dr. Mario readies a fist, then brings it down. Unlike {{SSB4|Mario}}'s forward aerial, this one trades a meteor for a strong horizontally launching hitbox, and is one of his most potent kill moves. While slow with a fair amount of landing lag, the high power makes it quite useful. The early and late hits of the move are considerably weaker than the mid hit, however, so precision is necessary for maximum effectiveness. Some of Dr. Mario's moves, such as down tilt and most notably down throw can combo into this move as a kill confirm. The move also performs well in edgeguarding, as while it does not send the opponent downwards, it is made up for by its very strong kill power, making it almost equally as effective. However, due to his poor recovery, using forward aerial at even small depths can result in an [[SD]], due to the high amount of endlag the move has. | |||
==Update history== | ==Update history== | ||
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit|42}} | {{HitboxTableTitle|Early hit|42}} | ||
Line 15: | Line 15: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage= | |damage=10% | ||
|angle=50 | |angle=50 | ||
|bk=30 | |bk=30 | ||
Line 35: | Line 35: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage= | |damage=15% | ||
|angle=50 | |angle=50 | ||
|bk=30 | |bk=30 | ||
Line 54: | Line 54: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage= | |damage=15% | ||
|angle=50 | |angle=50 | ||
|bk=30 | |bk=30 | ||
Line 74: | Line 74: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage= | |damage=9% | ||
|angle=50 | |angle=50 | ||
|bk=20 | |bk=20 | ||
Line 93: | Line 93: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage= | |damage=9% | ||
|angle=50 | |angle=50 | ||
|bk=20 | |bk=20 | ||
Line 109: | Line 109: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}} | |||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-2 | |||
|- | |||
!Early hit | |||
|16 | |||
|- | |||
!Clean hit | |||
|17-20 | |||
|- | |||
!Late hit | |||
|21 | |||
|- | |||
!Ending autocancel | |||
|43- | |||
|- | |||
!Interruptible | |||
|60 | |||
|- | |||
!Animation length | |||
|74 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=15}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Autocancel|c=32}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|28 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=28}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavDrMario|g=SSB4}} | {{MvSubNavDrMario|g=SSB4}} | ||
[[Category:Dr. Mario (SSB4)]] | [[Category:Dr. Mario (SSB4)]] | ||
[[Category:Forward aerials (SSB4)]] | [[Category:Forward aerials (SSB4)]] |
Latest revision as of 21:38, April 12, 2022
Overview[edit]
Dr. Mario readies a fist, then brings it down. Unlike Mario's forward aerial, this one trades a meteor for a strong horizontally launching hitbox, and is one of his most potent kill moves. While slow with a fair amount of landing lag, the high power makes it quite useful. The early and late hits of the move are considerably weaker than the mid hit, however, so precision is necessary for maximum effectiveness. Some of Dr. Mario's moves, such as down tilt and most notably down throw can combo into this move as a kill confirm. The move also performs well in edgeguarding, as while it does not send the opponent downwards, it is made up for by its very strong kill power, making it almost equally as effective. However, due to his poor recovery, using forward aerial at even small depths can result in an SD, due to the high amount of endlag the move has.
Update history[edit]
- Forward aerial has increased knockback scaling: 85 (early/late)/95 (clean) → 95/102.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Early hit | 16 |
Clean hit | 17-20 |
Late hit | 21 |
Ending autocancel | 43- |
Interruptible | 60 |
Animation length | 74 |
Landing lag[edit]
Animation length | 28 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|