Super Smash Bros. 4

Dr. Mario (SSB4)/Up tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Dr.MarioUpTilt.gif|thumb|270px|Hitbox visualization showing Dr. Mario's up tilt.]]
[[File:Dr.MarioUpTilt.gif|thumb|270px|Hitbox visualization showing Dr. Mario's up tilt.]]
{{competitive expertise}}
 
{{technical data}}
==Overview==
Dr. Mario performs a spinning uppercut. It is very similar to {{SSB4|Mario}}'s up tilt, where it can combo into itself and other aerials at low percents, but it provides an extra 1.556%. This makes his up tilt slightly worse for combos, but slightly better for KOing. However, Dr. Mario's up tilt is seen less in competitive play, as his down throw has too much knockback to combo into it in most scenarios, unless it is a fastfaller or heavyweight. It is mostly seen as either an out of shield option or a punish tool when looking for combos at low percents. The move can also sometimes [[shark]] the lower platforms of [[Battlefield]] and [[Lylat]].


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=7.056%
|damage=6.3%
|angle=96
|angle=96
|bk=28
|bk=28
Line 29: Line 29:
|id=1
|id=1
|part=0
|part=0
|damage=7.056%
|damage=6.3%
|angle=96
|angle=96
|bk=28
|bk=28
Line 48: Line 48:
|id=2
|id=2
|part=0
|part=0
|damage=7.056%
|damage=6.3%
|angle=96
|angle=96
|bk=28
|bk=28
Line 64: Line 64:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|}
|}


==Timing==
{|class="wikitable"
|-
!Hitboxes
|5-11
|-
!Interruptible
|30
|-
!Animation length
|38
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Up tilts (SSB4)]]
[[Category:Up tilts (SSB4)]]

Latest revision as of 21:14, April 12, 2022

Hitbox visualization showing Dr. Mario's up tilt.

Overview[edit]

Dr. Mario performs a spinning uppercut. It is very similar to Mario's up tilt, where it can combo into itself and other aerials at low percents, but it provides an extra 1.556%. This makes his up tilt slightly worse for combos, but slightly better for KOing. However, Dr. Mario's up tilt is seen less in competitive play, as his down throw has too much knockback to combo into it in most scenarios, unless it is a fastfaller or heavyweight. It is mostly seen as either an out of shield option or a punish tool when looking for combos at low percents. The move can also sometimes shark the lower platforms of Battlefield and Lylat.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6.3% 0 AngleIcon96.png 28 130 0 3.5 19 -0.5 -0.8 0.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 6.3% 0 AngleIcon96.png 28 130 0 4.2 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 6.3% 0 AngleIcon96.png 28 130 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing[edit]

Hitboxes 5-11
Interruptible 30
Animation length 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible