Super Smash Bros. 4

Dr. Mario (SSB4)/Down special/Default: Difference between revisions

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m (Text replacement - "== ([^=])" to "== $1")
Tag: Mobile edit
 
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[[File:Dr.MarioDr.TornadoGround.gif|thumb|270px|Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.]]
[[File:Dr.MarioDr.TornadoGround.gif|thumb|270px|Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.]]
[[File:Dr.MarioDr.TornadoAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.]]
[[File:Dr.MarioDr.TornadoAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
Looping hits rehit every 6 frames.
===Ground===
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 33: Line 30:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 52: Line 50:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
Line 71: Line 70:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=3
|id=3
Line 90: Line 90:
|slvl=S
|slvl=S
}}
}}
|6
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 111: Line 112:
|slvl=L
|slvl=L
}}
}}
|0
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 131: Line 133:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|0
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|25}}
|}
|}


===Air===
===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 157: Line 160:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 176: Line 180:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
Line 195: Line 200:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=3
|id=3
Line 214: Line 220:
|slvl=S
|slvl=S
}}
}}
|6
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 234: Line 241:
|slvl=L
|slvl=L
}}
}}
|0
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 253: Line 261:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|0
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|25}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|10-33, 40
|-
!Interruptible
|75
|-
!Animation length
|91
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Latest revision as of 20:39, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dr. Tornado.
Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.
Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Looping hit
0 0 1.2% 0 AngleIcon90.png 0 60 30 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
1 0 1.2% 0 AngleIcon90.png 0 60 70 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
2 0 1.2% 0 AngleIcon180.png 45 20 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
3 0 1.2% 0 AngleIcon180.png 45 20 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
Final hit
0 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 11.0 6.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
1 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 3.0 2.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Looping hit
0 0 1.2% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
1 0 1.2% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
2 0 1.2% 0 Autolink angle (366) 60 120 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
3 0 1.2% 0 Autolink angle (366) 60 120 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
Final hit
0 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 11.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
1 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 3.0 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing[edit]

Hitboxes 10-33, 40
Interruptible 75
Animation length 91
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible