Donkey Kong (SSB4)/Up aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:DonkeyKongUpAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's up aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | |||
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 27: | Line 29: | ||
|} | |} | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-5 | |||
|- | |||
!Hitbox | |||
|6-10 | |||
|- | |||
!Head intangible | |||
|1-10 | |||
|- | |||
!Ending autocancel | |||
|26- | |||
|- | |||
!Interruptible | |||
|38 | |||
|- | |||
!Animation length | |||
|57 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitbox {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=20}} | |||
|- | |||
|Head {{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=47}} | |||
|- | |||
|Autocancel {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=32}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|25 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=25}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavDonkeyKong|g=SSB4}} | {{MvSubNavDonkeyKong|g=SSB4}} | ||
[[Category:Donkey Kong (SSB4)]] | [[Category:Donkey Kong (SSB4)]] | ||
[[Category:Up aerials (SSB4)]] | [[Category:Up aerials (SSB4)]] |
Latest revision as of 20:22, April 12, 2022
Overview[edit]
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 13% | 0 | 32 | 90 | 0 | 7.5 | 19 | 2.5 | 2.5 | 0.0 | 1.0x | 1.0x | 0% | Punch |
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Hitbox | 6-10 |
Head intangible | 1-10 |
Ending autocancel | 26- |
Interruptible | 38 |
Animation length | 57 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Head | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autocancel |
Landing lag[edit]
Animation length | 25 |
---|
Lag time |
Hitbox |
Vulnerable |
Autocancel |
Intangible |
Interruptible |
|