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Ganondorf (SSB4)/Down special/Default: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
*{{buff|Grounded Wizard's Foot deals 2% more damage (12%/12%/10% → 14%/14%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. Its hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).}} | *{{buff|Grounded Wizard's Foot deals 2% more damage (12%/12%/10% → 14%/14%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. Its hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).}} |
Latest revision as of 20:18, April 12, 2022
Overview[edit]
Ganondorf uses Wizard's Foot, in which he performs a flying kick covered in dark magic, dealing good damage and knockback and can KO at high percents at the ledge. When used in the air, Ganondorf flies diagonally downward, and can meteor smash on its start-up and launches opponents vertically on the later hitboxes. It also deals relatively high shield damage (which was increased even further in update 1.1.0) and can nearly shatter them, making it dangerous to shield against, and creates a small shockwave on landing, dealing low damage and knockback.
However, it does have its flaws. The grounded version has high cooldown, the aerial version has a lot of landing lag, and both versions slow down upon hitting anything. It also has later hitboxes that deal less damage, and until update 1.1.5, which increased the damage of grounded Wizard's Foot, it was generally an unreliable KOing option, as the low damage made it incapable of KOing until very high percents unless used near the ledge. Its previously low damage also made it less safe on shield and also made it out-prioritized by weaker attacks such as Mega Man's jab.
Update History[edit]
Grounded Wizard's Foot deals 2% more damage (12%/12%/10% → 14%/14%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. Its hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).
Hitboxes[edit]
Timing[edit]
Grounded[edit]
Hitboxes | 16-35 |
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Interruptible (ground, off ledge) | 77, 69 |
Animation length (ground, off ledge) | 89, 68 |
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Off ledge | ![]() |
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Aerial[edit]
Clean hit | 16-18 |
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Late hit | 19-29 |
Interruptible | 58 |
Animation length | 57 |
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Landing[edit]
Hitboxes | 2-3 |
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Interruptible | 45 |
Animation length | 44 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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