From SmashWiki, the Super Smash Bros. wiki
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| ==Hitboxes== | | ==Hitboxes== |
| | The move can be charged for up to 120 frames, with each charge frame adding 0.085% damage to the hitboxes, for a maximum of 29.115% on the ground and 26.115% in the air (per hit) if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier. |
| ===Ground=== | | ===Ground=== |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
Revision as of 20:56, January 30, 2022
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Hammer Flip.
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Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when grounded.
Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when grounded.
Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when aerial.
Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when aerial.
Hitboxes
The move can be charged for up to 120 frames, with each charge frame adding 0.085% damage to the hitboxes, for a maximum of 29.115% on the ground and 26.115% in the air (per hit) if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
Ground
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
No charge
|
0 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.5 |
11.5 |
1.2× |
1.0× |
0% |
|
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|
|
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|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.5 |
0 |
0.0 |
4.5 |
5.5 |
1.2× |
1.0× |
0% |
|
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Kick |
|
All |
All |
|
|
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Partial charge
|
0 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.5 |
11.5 |
1.2× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.5 |
0 |
0.0 |
4.5 |
5.5 |
1.2× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Max charge
|
0 |
0 |
0 |
35.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.8 |
0 |
0.0 |
4.2 |
11.5 |
1.5× |
1.0× |
0% |
|
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|
Burn |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
35.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.9 |
0 |
0.0 |
4.2 |
5.5 |
1.5× |
1.0× |
0% |
|
|
|
|
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|
Burn |
|
All |
All |
|
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Air
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
No charge (both hits)
|
0 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.3 |
11.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.2 |
0 |
0.0 |
4.3 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
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Partial charge (both hits)
|
0 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.3 |
11.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.2 |
0 |
0.0 |
4.3 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Max charge
|
0 |
0 |
0 |
28.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.6 |
0 |
0.0 |
4.0 |
11.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
28.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.7 |
0 |
0.0 |
4.0 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
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Timing
No charge
The move becomes partially charged with at least 30 charge frames, adding a flame effect to the hitboxes.
Charges between
|
15-16
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Hitboxes (grounded)
|
26-27 (11-12)
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Hits 1-2 (aerial)
|
26-27, 40-41 (11-12, 25-26)
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Interruptible
|
70 (55)
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Animation length
|
85 (70)
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Full charge
The frame strips are displayed from release.
Intangibility (grounded)
|
2-10
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Hitboxes
|
11-12
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Super armor (grounded)
|
11-17
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Interruptible
|
60
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Animation length
|
72
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