From SmashWiki, the Super Smash Bros. wiki
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| {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Hammer Flip}} | | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Hammer Flip}} |
| {{competitive expertise}} | | {{competitive expertise}} |
| {{technical data}}
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| [[File:KirbySSpecialGroundedSSBU.gif|thumb|250px|Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when grounded.]] | | [[File:KirbySSpecialGroundedSSBU.gif|thumb|250px|Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when grounded.]] |
| [[File:KirbySSpecialGroundedFullyChargedSSBU.gif|thumb|250px|Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when grounded.]] | | [[File:KirbySSpecialGroundedFullyChargedSSBU.gif|thumb|250px|Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when grounded.]] |
Revision as of 20:12, January 30, 2022
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Hammer Flip.
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This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
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Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when grounded.
Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when grounded.
Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when aerial.
Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when aerial.
Hitboxes
Ground
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
No charge
|
0 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.5 |
11.5 |
1.2× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.5 |
0 |
0.0 |
4.5 |
5.5 |
1.2× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Partial charge
|
0 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.5 |
11.5 |
1.2× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
19.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.5 |
0 |
0.0 |
4.5 |
5.5 |
1.2× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Max charge
|
0 |
0 |
0 |
35.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.8 |
0 |
0.0 |
4.2 |
11.5 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
35.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.9 |
0 |
0.0 |
4.2 |
5.5 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
Air
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
No charge (both hits)
|
0 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.3 |
11.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.2 |
0 |
0.0 |
4.3 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Partial charge (both hits)
|
0 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.4 |
0 |
0.0 |
4.3 |
11.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
16.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.2 |
0 |
0.0 |
4.3 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Max charge
|
0 |
0 |
0 |
28.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
5.6 |
0 |
0.0 |
4.0 |
11.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
28.0% |
0 |
|
Standard |
60 |
78 |
0 |
|
3.7 |
0 |
0.0 |
4.0 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
Timing
No charge
The move becomes partially charged with at least 30 charge frames, adding a flame effect to the hitboxes.
Charges between
|
15-16
|
Hitboxes (grounded)
|
26-27 (11-12)
|
Hits 1-2 (aerial)
|
26-27, 40-41 (11-12, 25-26)
|
Interruptible
|
70 (55)
|
Animation length
|
85 (70)
|
Full charge
The frame strips are displayed from release.
Intangibility (grounded)
|
2-10
|
Hitboxes
|
11-12
|
Super armor (grounded)
|
11-17
|
Interruptible
|
60
|
Animation length
|
72
|