Super Smash Bros. Ultimate

Kirby (SSBU)/Neutral attack/Hit 2: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Kirby's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...)
 
No edit summary
Line 9: Line 9:
|damage=1.6%
|damage=1.6%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=15
|ks=15
Line 28: Line 29:
|damage=1.6%
|damage=1.6%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=15
|ks=15
Line 44: Line 46:
}}
}}
|}
|}
==Timing==
==Timing==
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!colspan=2|Hitboxes
|3
|3
|-
|-
!Earliest continuable
!rowspan=2|Continuability!!Pressed repeatedly
|5
|4-15
|-
|-
!Interruptible
!Held on hit
|6
|-
!colspan=2|Interruptible
|16
|16
|-
|-
!Animation length
!colspan=2|Animation length
|30
|30
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=15}}
|-
{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=12}}{{FrameStrip|t=Blank|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 17:13, January 29, 2022

Hitbox visualization showing Kirby's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.6% 0 Sakurai angle Forward 25 15 0 HitboxTableIcon(False).png 3.0 top 0.0 5.2 8.0 1.2× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1.6% 0 Sakurai angle Forward 25 15 0 HitboxTableIcon(False).png 3.0 top 0.0 5.2 13.0 1.2× 0.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 3
Continuability Pressed repeatedly 4-15
Held on hit 6
Interruptible 16
Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible