Luigi (SSBU)/Forward tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Luigi performs a sideways hook kick while facing the camera. Like most forward tilts, it has the ability to be angled, which can make it a better anti-air angled up, or hit ledgehangs angled down. In general, however, it is quite unremarkable in almost every area, being most useful as a grounded spacing tool, however even his forward smash provides better range, and forward tilt has a | Luigi performs a sideways hook kick while facing the camera. Like most forward tilts, it has the ability to be angled, which can make it a better anti-air angled up, or hit ledgehangs angled down. In general, however, it is quite unremarkable in almost every area, being most useful as a grounded spacing tool, however even his forward smash provides better range, and forward tilt has a moderate amount of endlag, making not as good as other spacing options, even when compared to other forward tilts. It also possesses no kill power until around 180%, and lacks combo or lock potential, which further makes the move overshadowed by the rest of Luigi's kit. Down tilt is a generally better option to hit the ledge with, and Luigi has other methods of anti-airing as well, not to mention his jab comes out faster, while down and up tilts comes out at the same frame as forward tilt. Overall, it's one of Luigi's most situational attacks. | ||
==Hitboxes== | ==Hitboxes== | ||
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|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=75 | |ks=75 | ||
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|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=75 | |ks=75 | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 00:32, January 22, 2022
Luigi forward tilt hitbox visualizations | ||||
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Overview[edit]
Luigi performs a sideways hook kick while facing the camera. Like most forward tilts, it has the ability to be angled, which can make it a better anti-air angled up, or hit ledgehangs angled down. In general, however, it is quite unremarkable in almost every area, being most useful as a grounded spacing tool, however even his forward smash provides better range, and forward tilt has a moderate amount of endlag, making not as good as other spacing options, even when compared to other forward tilts. It also possesses no kill power until around 180%, and lacks combo or lock potential, which further makes the move overshadowed by the rest of Luigi's kit. Down tilt is a generally better option to hit the ledge with, and Luigi has other methods of anti-airing as well, not to mention his jab comes out faster, while down and up tilts comes out at the same frame as forward tilt. Overall, it's one of Luigi's most situational attacks.
Hitboxes[edit]
Timing[edit]
Hitboxes | 5-7 |
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Interruptible | 33 |
Animation length | 38 |
Lag time |
Hitbox |
Interruptible |
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